Page 172 - Serpent Kingdoms
P. 172

ADVENTURES


                     The altar chamber is 50 feet square and 20 feet high, and the     Creatures: There are no  creatures  present  when the PCs
                     tunnel opens into the central 10 feet of one wall. The pile of   arrive, but their actions may summon sixteen Huge vipers.
                     stone rubble marks the location of the human access tunnel that     Huge Vipers (16): hp 33, 33, 33, 33, 33, 33, 33, 33, 36, 36,
                     once led down to this cellar.                     36, 36, 36, 38, 44, 50; see Monster Manual page 200.
                      Trap: The entire statue is coated with malyss root paste, a     Tactics: Each viper immediately moves to attack the creature
                     strong contact poison.                            that disturbed its stone. If that individual dies or moves beyond
                       Poisoned Statue: CR 3; mechanical; touch trigger (attached);   reach, the snake attacks any other non-Yuan-ti in  the  altar
                     manual reset; poison (malyss root paste, DC 16 Fortitude save   room.
                     resists, 1 Dex/2d4 Dex); Search  DC 22; Disable Device  20.
                     Market Price: 4,400 gp.                           Concluding the Adventure
                       Development: The humanlike hands of the statue are 16
                     feet off the fl oor and positioned as though to hold small items,   Once the PCs overpower the resident lizardfolk and locate the
                     but they are empty. The coils of the statue conceal an unlocked   treasure behind the ceiling boss, the complex contains nothing
                     door that opens to reveal a small storage niche. Inside are sixteen   else of interest. If they desecrate or destroy the altar, they may
                     human skulls (relics of memorable sacrifi ces).    be rewarded by their own churches (if appropriate), but they
                                                                       will certainly draw the ire of the yuan-ti, who will go to great
                                     CEILING BOSS                      lengths to hunt them down and destroy or enslave them.
                     Examination of the ceiling boss (Search DC 10) reveals that
                     most of it is covered with a fi ne layer of soot, probably from   Adderposts
                     altar fi res. The only portions of the boss that remain clean are
                     several carved snake bodies that arch down to form handles of a   In the town of Essembra in northern Battledale, just a few hun-
                     sort. Numerous small holes artfully concealed within the design   dred feet south of the central Battle Court (marshaling ground),
                     can also be seen.                                 stands the infamous junk and pawnshop known as Adderposts.
                       Anyone grasping the handles can rotate the boss counter-  Named for its odd, serpentine-carved, spiraling door pillars, this
                     clockwise, though it moves slowly and with considerable creaking.   notorious shop nominally deals in secondhand goods, though
                     This motion releases a catch that allows the boss to swing down-  its proprietor makes most of his money by serving as the local
                     ward on stone hinges. A counterweight block, positioned above   fence for stolen property. Customers come to Adderposts from
                     the boss to prevent it from falling down the circular hole, moves   as far away as northern Sembia to conduct shady transactions
                     with in tandem with it by virtue of six smooth-carved, oiled   outside the purview of their peers and to purchase mordayn
                     stone spheres that serve as wheels. Moving the boss arouses the   powder for conversion into the drug known as dreammist (see
                     vipers that are resting atop the counterweight block (see Crea-  Lords of Darkness page 183).
                     tures, below).                                      This adventure is suitable for four 13th-level characters.
                       Creatures: Eight Small vipers rest atop the counterweight
                     behind the ceiling boss.                          Background
                      Small  Vipers  (8): hp  4, 4,  4, 4,  4, 4,  4, 4;  see  Monster
                     Manual page 200.                                  Millennia  before  the  founding  of  Essembra,  Adderposts  was
                       Tactics: The vipers thrust their heads out of the concealed   the site of a minor sarrukh temple of Sss’thasine’ss, and the
                     holes to strike at anyone within reach.           catacombs beneath it still hold several dark relics of that evil
                       Treasure: When the boss swings down, it reveals a circular   god. After the fall of Myth Drannor, a chance discovery of the
                     hole in the ceiling that offers access to a storage chamber above,   long-buried sarrukh ruins led to the open establishment of a
                     where the counterweight block turns. The DM’s choice of temple   temple of Sss’thasine’ss in which the long-forgotten deity was
                     treasure may be found here. Alternatively, the temple complex   venerated as a totem of venomous creatures, including scorpions,
                     may be expanded with additional chambers, tunnels, and foes.  snakes, spiders, and the like. (In truth, it was Talona, the Lady
                                                                       of Poison, who backed the beast cult.) The temple’s motto, “The
                                  BLACK VIPER ALTAR                    Serpent Never Sleeps,” has since entered the local lexicon of Bat-
                     The stone disc in the middle of the room is an altar to Sseth.   tledale, although it has lost its original attribution. This phrase is
                     The Black Viper Altar stands 4 feet high and measures 12 feet   now understood to mean “the forces of evil never rest.”
                     in diameter. Several circular depressions are carved around the     The cult of Sss’thasine’ss faded away within a few decades
                     6-inch-wide lip of the bowl, and in one of these is a heap of six-  of its establishment. Its former temple, which had come to be
                     teen glossy red stones. Though they resemble gemstones, they are   known as Adderposts, was used for a variety of other purposes
                     merely pieces of red glass bearing a spell. Disturbing any one of   in the years that followed, until at last it became the shop it
                     the “stones” causes it to vanish and be replaced by a Huge viper   is today. In the Year of the Worm (1356 DR), Duskar Flame-
                     that appears within 20 feet of it. If the entire heap of stones is   haern, proprietor of Adderposts, chanced upon a secret door
                     swept into a sack, all sixteen snakes appear simultaneously, some   leading to the catacombs below and began using them to store
                     positioned so as to block access to the tunnel mouth.  the stolen goods he had agreed to fence.

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             620_96566_SerpentKi168-192.indd   171                                                              5/13/04, 8:12:51 AM
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