Page 170 - Serpent Kingdoms
P. 170
ADVENTURES
The only creatures still inhabiting these tunnels are harmless 1B. LEFT TUNNEL
spiders no larger than a human fi ngernail. The leftmost door opens into a long, dark, stone-lined tunnel
Traps: The corridor walls are lined with 2-inch-diameter that is similar at fi rst glance to the other two, though it is
holes, one every 10 feet, at varying heights off the fl oor (six- cleaner. Read or paraphrase the following aloud when the
teen per tunnel). These openings are hidden by cobwebs and characters look inside.
dangling threads of mold that, if burned, shrivels and gives off
wall-clinging, concealing smoke. Whenever a creature in contact The door on the left opens into a dark, stone-lined tunnel
with the fl oor moves past one, a poisoned arrow springs forth. that immediately turns sharply left. The walls are smooth
Each of these holes contains a spring mechanism that resets and well maintained.
with a distinct click when an arrow is thrust into it.
Poisoned Arrow Traps: CR 1; mechanical; location trigger; This 10-foot-by-10-foot passage is free of cobwebs and mold.
manual reset; Atk +12 ranged (1d6 plus poison, arrow); poison After the turn, it becomes a steep stone staircase that descends
(Huge viper venom, DC 14 Fort save resists, 1d6 Con/1d6 Con); 70 feet. Read or paraphrase the following aloud if the PCs de-
Search DC 21; Disable Device DC 20. Market Price: 1,600 gp. scend the stairs.
At the end of each tunnel, the yuan-ti have placed an ad-
ditional trap. An unlocked treasure chest fi res eight poisoned The staircase ends in a 10-foot-square, empty stone room
arrows in a cone-shaped arrangement when opened. with a single closed stone door (8 feet wide and 12 feet
Poisoned Arrow Chest Trap: CR 5; mechanical; location high) directly ahead. The wriggling outline of a snake in
trigger; manual reset; Atk +12 ranged (8d6 plus poison, arrow); a caduceus pose has been skillfully scratched into the door.
multiple targets (all within 10 ft. of chest); poison (Huge viper The walls and fl oor are clean.
venom, DC 14 Fort save resists, 1d6 Con/1d6 Con); Search DC
21; Disable Device DC 20. Market Price: 8,000 gp. Both side walls of this chamber can be swung out like huge
Treasure: Each chest contains four stone pendants carved doors to reveal other areas if certain combinations of widely
with wriggling serpents, but these are merely adornments with separated stones are depressed simultaneously (Search DC 30
no powers. The lizardfolk and yuan-ti do not hesitate to attack to discover the unlatching combinations). The wall on the left
anyone wearing or displaying one, since they know the items opens into the lizardfolk lair in area 3, and the one on the right
come from a trap.
Black Viper Altar
Ledge groove
begins. Key
3 Pillar
Rubble
2 2 2
False Door
5
Serpent Statue
Altar
Downown
D Down
Chest
Pit Trap
Secret Door
B
1
A 4
Down
A Passage from here on is a mirror image
of the adjacent southernmost passage.
One Square = 10 Feet
169
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