Page 168 - Serpent Kingdoms
P. 168

PRESTIGE CLASSES


                       Weapon and Armor Profi ciency: Serpent slayers gain no   individual can be distinguished only if the serpent slayer has
                     profi ciency with any weapon, armor, or shield. Armor check   previously touched her. This ability is usable twice per day at
                     penalties for armor heavier than leather apply to the skills   4th level, and one additional time per day for every two serpent
                     Balance, Climb, Escape Artist, Hide, Jump, Move Silently,     slayer levels thereafter (three times per day at 6th level, four
                     Sleight of Hand, and Tumble, and double the normal armor   times per day at 8th level, and fi ve times per day at 10th level.
                     check penalty applies to Swim checks.               Neutralize Poison (Sp): At 5th level, a serpent slayer can use
                       Spells per Day/Spells Known: When a new serpent slayer level   neutralize poison (caster level equals serpent slayer level) three
                     is gained, the character gains new spells per day (and spells known,   times per day.
                     if applicable) as if he had also gained a level in whatever spellcasting   Ward Serpents (Su): Beginning at 6th level, a serpent slayer
                     class he had before he added the prestige class. He does not, how-     can hold serpents at bay. This abil-
                     ever, gain any other benefi t a character of that class would have      ity functions like a protection from
                     gained (bonus metamagic or item creation feats, bard or assassin       evil spell (caster level equals serpent
                     abilities, and so on), except for an increased effective level         slayer level), except that the defl ec-
                     of spellcasting. This essentially means that he adds the              tion  and  resistance  bonuses  apply
                     level of serpent slayer to the level of whatever oth-                 to attacks from serpents, and sum-
                     er spellcasting class he had, then determines                          moned  serpents  cannot  touch  the
                     spells per day, spells known, and caster                               serpent  slayer.  This  ability  is  us-
                     level accordingly.                                                     able once per day at 6th level and
                       If a character had more                                             one additional time per day for ev-
                     than  one  spellcasting  class                                       ery  two  serpent  slayer  levels  gained
                     before he  became a serpent                                             thereafter  (twice  per  day  at  8th
                   Illustration by Kalman Andrasofszky  slayer for the purpose of determining   pent slayer   Strike of the Serpent (Sp): Once per day, an 8th-level serpent
                     slayer, he must decide to which
                                                                                              level and three times per day at
                     class he adds each level of serpent
                                                                                              10th level).
                                                                                                Witherscales  (Su): At  7th
                                                                                               level, a serpent slayer can deal
                     spells per day and spells known.
                       Venomguard (Ex): A serpent slayer gains
                                                                                                 2d4 points of damage to any
                                                                                               Scaled One with a melee touch
                     a +4 bonus on saving throws against the
                                                                 A serpent slayer
                                                                                            attack.
                     venom of all Scaled Ones.
                       Detect Poison (Sp): At 2nd level, a ser-
                     gains the psionic ability to use detect poison (caster level equals
                     serpent slayer level) at will.
                                                                       to augment an attack against any Scaled One. He gains another
                                                                       daily use of this ability at 10th level.
                       Poison Immunity (Ex):  At 3rd level, a serpent slayer be-  slayer can use true strike (caster level equals serpent slayer level)
                     comes immune to all poisons.                         Smite Serpent (Su): Once per day, a 9th-level or higher ser-
                       Locate Serpent (Sp): A 4th-level serpent slayer gains the   pent slayer can attempt to smite a Scaled One with one normal
                     ability to sense Scaled Ones nearby. This ability functions like   melee attack. He adds his Charisma bonus (if any) to his attack
                     the locate creature spell (caster level equals serpent slayer lev-  roll and deals one extra point of damage per serpent slayer  level.
                     el), except that it detects only Scaled Ones. The serpent slayer   If the serpent slayer accidentally smites a Scaleless One, the
                     can determine the kind of Scaled One detected, but a specifi  c   smite has no effect, but the ability is still used up for that day.
                     TABLE 12–5: THE SERPENT SLAYER
                     Class  Base       Fort Ref Will
                     Level  Attack Bonus Save Save Save  Special                           Spells per Day/Spells Known
                     1st    +0         +2   +0  +2     Venomguard                          +1 level of existing spellcasting class
                     2nd    +1         +3   +0  +3     Detect poison                       +1 level of existing spellcasting class
                     3rd    +1         +3   +1  +3     Poison immunity                     +1 level of existing spellcasting class
                     4th    +2         +4   +1  +4     Locate serpent 2/day                +1 level of existing spellcasting class
                     5th    +2         +4   +1  +4     Neutralize poison                   +1 level of existing spellcasting class
                     6th    +3         +5   +2  +5     Locate serpent 3/day, ward serpents 1/day  +1 level of existing spellcasting class
                     7th    +3         +5   +2  +5     Witherscales                        +1 level of existing spellcasting class
                     8th    +4         +6   +2  +6     Locate serpent                  4/day,+1                                        level                    of                     existing                   spellcasting                 class
                                                       strike of the serpent 1/day, ward serpents 2/day
                     9th    +4         +6   +3  +6     Smite serpent                       +1 level of existing spellcasting class
                     10th   +5         +7   +3  +7     Locate serpent                  5/day,+1                                        level                    of                     existing                   spellcasting                  class
                                                       strike of the serpent 2/day, ward serpents 3/day


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             620_96566_SerpentKi144-167.indd   167                                                              5/13/04, 7:52:56 AM
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