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emerge at night to make stealthy attacks on those who camp
                                                                       and sleep in the ruins.
                                                                         This adventure is suitable for 6th-level characters.

                                                                       1. Broken Hall

                                                                       At the center of the ruins lies its largest chamber.
                               he  following  adventures  feature  Scaled  Ones  of
                               all  sorts. You (the  DM)  need the D&D core   Stone pillars support the vine-choked fragments of what
                     Trulebooks, including the Player’s Handbook, the    was once a vaulted roof covering this vast chamber. Rubble
                     Dungeon Master’s Guide, the Monster Manual, and the Fiend   and jungle plants litter the cracked paving that forms its
                     Folio. As always, feel free to adapt the material presented here as   fl oor, but something seems to have kept certain areas clear
                     you see fi t to make it work with your campaign.     of the spreading vines that sprawl and entwine everywhere
                       To get started, read through the scenario you wish to use at   else. Ten broad stone steps descend from one clear area to a
                     least once to familiarize yourself with the situation, NPCs, and   wall where three closed stone doors stand in a row.
                     challenges. Make adjustments as necessary to fi t the storyline
                     into your campaign.                               The staircase is 70 feet wide, and the descent is 20 feet. Each of
                                                                       the doors in the stone wall is 10 feet high and 10 feet wide, hinged
                     Black Viper Altar                                 on the left, with a pull-ring mounted on the right-hand edge.
                                                                         Stone Doors (3): 4 in. thick, hardness 8, hp 60, break DC 28.
                     Although many humans think of a Yuan-ti temple as a snake-
                     festooned, ruined city hidden deep in some remote jungle, most   1A. RIGHT AND CENTER TUNNELS (EL 6)
                     vrael olo actually worship in much smaller places. The temple   The center door and the one on the right both open into long,
                     site presented here is little more than a concealed altar. Many   dark, tunnels.
                     similar places of worship can be found in the cellars and sewers
                     of human cities, forest clearings, and other sites where Yuan-ti   Thick cobwebs beaded with moisture cover the walls of this
                     conceal their presence.                             dark, stone-lined tunnel. Here and there, encrustations of
                                                                         creeping mold are visible, and the shriveled bodies of spi-
                     Background                                          ders, each the size of a human hand, litter the fl oor.

                     The Black Viper Altar lies beneath the overgrown, long aban-  Each 10-foot-by-10-foot tunnel extends 60 feet straight back
                     doned ruins of a human town in a jungle area. Beneath the stone   and slightly downward. Then it curves 180 degrees (the center
                     foundations that once supported homes is a spiral tunnel that   tunnel to the left and the rightmost one to the right) within the
                     leads to a central altar chamber.                 second 60 feet of its length and starts a steep descent. Both then
                       Lizardfolk guard the temple against intruders, reset its traps,   remain straight and level for another 40 feet before ending in
                     maintain the trails leading to the ruins, and keep the area clear   rockfalls that choke them off entirely. No amount of digging
                     of all jungle creatures except snakes. The lizardfolk withdraw   can uncover any feature of the treasure chambers into which
                     into their lair (area 3) if intruders approach by day, but they   they once led.


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             620_96566_SerpentKi168-192.indd   168                                                              5/13/04, 7:56:12 AM
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