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emerge at night to make stealthy attacks on those who camp
and sleep in the ruins.
This adventure is suitable for 6th-level characters.
1. Broken Hall
At the center of the ruins lies its largest chamber.
he following adventures feature Scaled Ones of
all sorts. You (the DM) need the D&D core Stone pillars support the vine-choked fragments of what
Trulebooks, including the Player’s Handbook, the was once a vaulted roof covering this vast chamber. Rubble
Dungeon Master’s Guide, the Monster Manual, and the Fiend and jungle plants litter the cracked paving that forms its
Folio. As always, feel free to adapt the material presented here as fl oor, but something seems to have kept certain areas clear
you see fi t to make it work with your campaign. of the spreading vines that sprawl and entwine everywhere
To get started, read through the scenario you wish to use at else. Ten broad stone steps descend from one clear area to a
least once to familiarize yourself with the situation, NPCs, and wall where three closed stone doors stand in a row.
challenges. Make adjustments as necessary to fi t the storyline
into your campaign. The staircase is 70 feet wide, and the descent is 20 feet. Each of
the doors in the stone wall is 10 feet high and 10 feet wide, hinged
Black Viper Altar on the left, with a pull-ring mounted on the right-hand edge.
Stone Doors (3): 4 in. thick, hardness 8, hp 60, break DC 28.
Although many humans think of a Yuan-ti temple as a snake-
festooned, ruined city hidden deep in some remote jungle, most 1A. RIGHT AND CENTER TUNNELS (EL 6)
vrael olo actually worship in much smaller places. The temple The center door and the one on the right both open into long,
site presented here is little more than a concealed altar. Many dark, tunnels.
similar places of worship can be found in the cellars and sewers
of human cities, forest clearings, and other sites where Yuan-ti Thick cobwebs beaded with moisture cover the walls of this
conceal their presence. dark, stone-lined tunnel. Here and there, encrustations of
creeping mold are visible, and the shriveled bodies of spi-
Background ders, each the size of a human hand, litter the fl oor.
The Black Viper Altar lies beneath the overgrown, long aban- Each 10-foot-by-10-foot tunnel extends 60 feet straight back
doned ruins of a human town in a jungle area. Beneath the stone and slightly downward. Then it curves 180 degrees (the center
foundations that once supported homes is a spiral tunnel that tunnel to the left and the rightmost one to the right) within the
leads to a central altar chamber. second 60 feet of its length and starts a steep descent. Both then
Lizardfolk guard the temple against intruders, reset its traps, remain straight and level for another 40 feet before ending in
maintain the trails leading to the ruins, and keep the area clear rockfalls that choke them off entirely. No amount of digging
of all jungle creatures except snakes. The lizardfolk withdraw can uncover any feature of the treasure chambers into which
into their lair (area 3) if intruders approach by day, but they they once led.
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