Page 80 - Serpent Kingdoms
P. 80

MONSTERS


                       A nagahydra has a +8 racial bonus on any Swim check to per-  wild and as pets. Scalykind creatures often employ niferns as
                     form some special action or avoid a hazard. It can always choose   hunters, trackers, and loyal guardians.
                     to take 10 on a Swim check, even if distracted or endangered. It   A nifern is a scaled quadruped with a head that looks like an
                     can use the run action while swimming, provided it swims in a   odd cross between a lizard’s and a canine’s. It has no eyes, and its
                     straight line.                                    oversized jaws are studded with sharp fangs. Its tail looks similar
                       Feats: A nagahydra’s Combat Refl exes feat allows it to use all   to that of an ordinary dog except that it ends in a stinger and is
                     its heads for attacks of opportunity.             carried above the back, like a scorpion’s.
                                                                          Naturally blind, a nifern uses its other senses to provide the
                                    IN THE REALMS                      information that eyes normally would. Its keen sense of smell
                     Nagahydras are most frequently encoun-            not only aids in tracking, but also helps it differentiate friends
                     tered in the depths of the Jungles of Chult       from foes on the battlefi eld.
                     and the Mhair Jungles. Recent reports of             Niferns are normally kept in small groups, although they
                     a nest of nagas haunting the depths of the              have been known to form packs of thirty or more
                     Qurth Forest may in fact stem from the                  individuals in the wild, menacing all who enter their
                     presence  of  a  nagahydra  lairing  in  the           territory. The largest and strongest nifern normally leads
                     ruins of an overgrown city.                                  a pack. A nifern’s drive for food and its voracious
                                                                                  appetite lead it to attack nearly everything it
                     Nifern                                                       encounters.

                     Medium Animal                                                     Combat
                     Hit Dice: 2d8+4 (10 hp)
                     Initiative: +2                                                      Niferns prefer to attack their prey
                   Illustration by Jim Pavelec  Base Attack/Grapple: +1/+4                 are attacked with vicious claws and
                     Speed: 40 ft. (8 squares)
                                                                                          in  numbers,  but  their  tactics  are
                                                                                            fairly straightforward.  They rush
                     Armor Class: 16 (+2 Dex, +4 natu-
                                                                                            head-on  into  battle  and  sting  to
                       ral), touch 12, fl at-footed 14
                                                                                             immobilize their prey. Creatures
                                                                                            that prove resistant to the poison
                     Attack: Claw +4 melee (1d6+3)
                     Full Attack: 2 claws +4 melee
                       (1d6+3) and bite +2 melee
                       (1d8+1) and sting +2 melee (1d4+1
                                                                                               Poison  (Ex):  Sting,  Fortitude
                       plus poison)                                                         powerful jaws.
                                                                                              DC 13, initial damage paralysis
                     Special Attacks: Poison                        Nifern                    for  1d10 rounds, secondary
                     Special Qualities: Blindsight 60 ft., hold breath, low-                 damage 1d4 Str.
                       light vision                                       Hold  Breath  (Ex): A nifern  can  hold its breath  for  a
                     Space/Reach: 5 ft./5 ft.                          number of  rounds equal to  four times its Constitution
                     Saves: Fort +5, Ref +5, Will +2                   score before it risks drowning (see page 304 of the  Dungeon
                     Abilities: Str 16, Dex 14, Con 15, Int 2, Wis 14, Cha 9  Master’ Guide).
                     Skills: Listen +3, Spot +4, Survival +4 (+9 when tracking)*  Skills: *Because of its keen sense of smell and natural instinct
                     Feats: Multiattack, Track B                       for tracking, a nifern receives a +5 racial bonus on Survival
                     Environment: Underground                          checks made to track.
                     Organization: Solitary, pair, group (3–5), or pack (6–12)
                     Challenge Rating: 2                               In the Realms
                     Treasure: None
                     Alignment: Always neutral                         Niferns are the hunting animals of choice among scalykind, fa-
                     Advancement: 3–4 HD (Medium); 5–6 HD (Large)      vored by lizardfolk, troglodytes, dragonkin, and others. Because
                     Level Adjustment: —                               niferns can also bond with Scaleless Ones, they are also popular
                                                                       throughout the Underdark, where they are employed as trackers
                       A quadruped resembling a hairless, scaly dog pads out of the   by the illithids, a few drow, and members of other notoriously
                       jungle on extra-large paws. Its tail curves up over its head,   evil races.
                       ending in a deadly-looking stinger.

                     Niferns are the scaly equivalents of hunting dogs. Though native
                     to the Underdark, many of them exist aboveground, both in the




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             620_96566_SerpentKing54-91.indd   79                                                               5/12/04, 3:30:36 PM
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