Page 82 - Serpent Kingdoms
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MONSTERS
the change and the unconsciousness. Sarrukh are immune to Snake Torso: A snake torso replaces the subject’s previous
this effect. torso, granting it the constrict and improved grab special attacks
A sarrukh may use this ability to change a minor aspect of if it didn’t already have them. Its speed remains the same as it
the target creature, such as the shape of its head or the color of was before the alteration.
its scales. It may also choose to make a much more signifi cant Wings: The subject sprouts feathery wings from its back.
alteration, such as converting limbs into tentacles, changing These appendages grant it the ability to fl y at its previous land
overall body shape (snake to humanoid, for example), or adding speed with average maneuverability.
or removing an appendage. Any ability score may be decreased Omnidirectional Eyes: The subject can move its eyes indepen-
to a minimum of 1 or increased to a maximum equal to the dently from one another and visually process all the information
sarrukh’s corresponding score. A sarrukh may also grant the so acquired. The creature gains a +4 bonus on Spot checks but
target an extraordinary, supernatural, or spell-like ability or takes a –2 penalty to Charisma.
remove one from it. Increase or Decrease Size: The subject’s size category changes
The change bestowed takes effect immediately and is perma- by one step. All the usual bonuses or penalties for such a change
nent. Furthermore, the alterations are automatically passed on apply normally (see page 291 in the Monster Manual).
to all the creature’s offspring when it breeds with another of its Spell-Like Abilities: 3/day—disrupt undead, identify,
unmodifi ed kind. invisibility, knock, magic missile, misdirection (DC 16), see in-
Typical physical alterations that sarrukh often bestow with visibility, sleep (DC 15); 2/day—confusion (DC 18), fi reball (DC
this ability include the following. 17), lightning bolt (DC 17), polymorph; 1/day—teleport (DC 19),
Arm: The touched creature sprouts a humanlike arm that wall of force. Caster level 14th.
ends in a viciously clawed hand. The sarrukh may, at its option,
change an already existing appendage (such as a tentacle) into In the Realms
an arm, or cause a new arm to sprout from a spot of its choice.
The creature can manipulate small items and wield weapons The sarrukh were the overlords of the fi rst civilizations ever
with the new appendage as effectively as a normal human can to rise in Toril. In cities both above- and belowground, they
with a hand. The creature also gains a claw attack as a natural altered the lesser scaled races via breeding and magic to create
attack (base damage 1d8 for a Medium creature). The claw is a numerous servitor races.
secondary attack if the subject already has a different primary The many experiments that the sarrukh performed upon
attack, or primary otherwise. their fi nest creations, the yuan-ti, resulted in the wildly diver-
Leg: The touched creature sprouts a humanlike leg. The sar- gent forms of that race. The lizardfolk and the other lesser races
rukh may, at its option, change an already existing appendage were rarely the subjects of magical experimentation, though they
(such as a tentacle) into a leg, or cause a new leg to sprout from performed the bulk of the hard labor.
a spot of its choice. A pair of such legs gives the creature the Today, thousands of years after the fall of their mighty civi-
ability to walk upright, and four legs give it the ability to move lizations, the sarrukh are all but extinct. The few that remain
like a quadruped. The creature loses any ability it previously had spend much of their time in hibernation, but when they do
to constrict with its lower body. Its speed remains the same as it interact with the outside world, they usually work to advance
was before the alteration unless it now has more than two legs. the welfare of the creatures they created, which now thrive in
In that case, it moves at a speed typical for a quadruped of its their stead.
size category.
Tentacles: The touched creature sprouts a tentacle. The sar- Serpentflesh Golem
rukh may, at its option, change an already existing appendage
(such as an arm) into a tentacle, or cause a new tentacle to sprout Large Construct
from a spot of its choice. The subject can now wield a melee Hit Dice: 11d10 (90 hp)
weapon in each tentacle acquired. Furthermore, the creature Initiative: +2
gains a slam attack as a natural attack (base damage 1d8 for Speed: 40 ft. (8 squares)
a Medium creature). The tentacle is a secondary attack if the Armor Class: 21 (–1 size, +2 Dex, +10 natural), touch 11, fl at-
subject already has a different primary attack, or primary oth- footed 19
erwise. The subject also acquires the improved grab special attack Base Attack/Grapple: +8/+16
if it didn’t already have it. Attack: Slam +11 melee
Humanoid Torso: A humanoid torso replaces the subject’s Full Attack: 2 slams +11 melee (2d6+4) and bite +6 melee
previous torso. The subject loses any special attack or special (1d8+2 plus poison)
quality dependent on its previous torso (such as constrict or Space/Reach: 10 ft./10 ft.
improved grab). Special Attacks: Poison
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