Page 83 - Serpent Kingdoms
P. 83
MONSTERS
Special Qualities: Construct traits, damage reduction 10/ a Fortitude save unless it also works on objects or is harm-
adamantine, darkvision 60 ft., immunity to magic, low-light less. It is not subject to critical hits, nonlethal damage, ability
vision, resistance to fi re 20 damage, ability drain, fatigue, exhaustion, or energy drain.
Saves: Fort +3, Ref +5, Will +3 Cannot heal damage, but can be repaired. Darkvision 60 ft.
Abilities: Str 18, Dex 15, Con —, Int —, Wis 11, Cha 1 and low-light vision.
Skills: — Immunity to Magic (Ex): A serpentfl esh golem is immune
Feats: — to any spell or spell-like ability that allows spell resistance. In
Environment: Any addition, certain spells and effects function differently against
Organization: Solitary the creature, as noted below.
Challenge Rating: 8 A magical attack that deals cold or fi re damage slows a
Treasure: None serpentfl esh golem (as the slow spell) for 2d6 rounds, with no
Alignment: Always neutral evil saving throw. A magical attack that deals electricity damage
Advancement: 12–22 HD (Large); 23–33 HD (Huge)
Level Adjustment: —
This automaton like a grisly assortment of decaying serpentine
body parts grafted together into a gruesome form. Its massive
arms end in wicked claws, and it smells of decaying meat.
Serpentfl esh golems are often created by spellcasters with grudg-
es against the Scaled Ones. Such individuals
take a cruel pleasure in forcing serpents
to bend to their will, even if it is only
after death.
A golem of this sort is a scaly,
vaguely humanoid creature that has Illustration by Thomas Baxa
been crafted from the body parts of
various Scaled Ones. It bears a superfi cial
resemblance to a fl esh golem in that the points
where the fl esh of different creatures has been joined
are usually obvious. A serpentfl esh golem has a snake
torso with massive arms that end in clawed hands
and either a tail or a pair of humanlike legs.
COMBAT
A serpentfl esh golem is more dexterous than
most other golems, and it uses this speed to
advantage in combat. It typically begins a
battle with slam attacks using either its
arms or its tail. It saves its bite attack
for opponents that prove resistant to its
raw brutality.
Poison (Ex): Bite, injury, Fortitude
DC 15, initial and secondary damage
1d6 Str.
Construct Traits: A serpent-
fl esh golem has immunity to
poison, sleep effects, paralysis,
stunning, disease, death effects,
necromancy effects, mind-
influencing effects (charms,
compulsions, phantasms, patterns, and
morale effects), and any effect that requires
Serpentflesh golem
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