Page 169 - Player's Handbook
P. 169

MAGE SLAYER                                         When you use the Dash action, difficult terrain doesn't
                                                              cost you extra movement on that turno
          Vou have practiced techniques useful in melee combat  When you make a melee attack against a creature, you
          against spellcasters, gaining the following benefits:  don't provoke opportunity attacks from that creature
            When a creature within 5 feet of you casts a spell, you  for the rest of the turn, whether you hit or nol.
            can use your reaction to make a melee weapon attack
            against that creature.                          MODERATELY ARMORED
            When you damage a creature that is concentrating on  Prerequisite: Proficiency with Jight armor
            a spell, that creature has disadvantage on the saving
            throw it makes to maintain its concentration.   Vou have trained to master the use of medium armor
            Vou have advantage on saving throws against spells  and shields, gaining the following benefits:
            cast by creatures within 5 feet of you.           Increase your Strength or Dexterity score by 1, to a
                                                              maximum of 20.
          MAGIC INITIATE                                      Vou gain proficiency with medium armor and shields.
          Choose a c1ass: bard, c1eric, druid, sorcerer, warlock, or
          wizard. Vou learn two cantrips of your choice from that  MOUNTED  COMBATANT
          c1ass's spelllisl.                                Vou are a dangerous foe to face while mounted. While
            In addition, choose one 1st-levei spell from that same  you are mounted and aren't incapacitated, you gain the
          lisl. Vou learn that spell and can cast it at its lowest  following benefits:
          leveI. Once you cast it, you must finish a long rest before  Vou have advantage on melee attack rolls against any
          you can cast it again.                              unmounted creature that is smaller than your mounl.
            Your spellcasting ability for these spells depends  Vou can force an attack targeted at your mount to tar-
          on the c1ass you chose: Charisma for bard,          get you instead.
          sorcerer, or warlock: Wisdom for c1eric or druid: or  Ir your mount is subjected to an effect that allows it to
          Intelligence for wizard.
                                                              make a Dexterity saving throw to take only half dam-
                                                              age, it instead takes no damage if it succeeds on the
          MARTIAL     ADEPT
                                                              saving throw, and only half damage if it fails.
          Vou have martial training that allows you to
          perform special combat maneuvers. Vou gain the    OBSERVANT
          following benefits:                               Quick to notice details of your environment, you gain
            Vou learn two maneuvers of your choice from among  the following benefits:
            those available to the Battle Master archetype in the  Increase your Intelligence or Wisdom score by 1, to a
            fighter c1ass. Ir a maneuver you use requires your tar-  maximum of 20.
            get to make a saving throw to resist the maneuver's  Ir you can see a creature's mouth while it is speaking
            effects, the saving throw DC equals 8 + your profi-  a Ianguage you understand, you can interpret what it's
            ciency bonus + your Strength or Dexterity modifier  saying by reading its lips.
            (your choice).                                    Vou have a +5 bonus to your passive Wisdom
            lfyou already have superiority dice, you gain one  (Perception) and passive Intelligence (Investigation)
            more: otherwise, you have one superiority die, which  scores.
            is a d6. This die is used to fuel your maneuvers. A
            superiority die is expended when you use il. Vou  POLEARM    MASTER
            regain your expended superiority dice when you
            finish a short or long resl.                    Vou can keep your enemies at bay with reach weapons.
                                                            Vou gain the following benetits:
          MEDIUM     ARMOR MASTER                             When you take the Attack action and attack with only
          Prerequisite: Proficiency with medium armor         a glaive, halberd, or quarterstaff, you can use a bonus
                                                              action to make a melee attack with the opposite end of
          Vou have practiced moving in medium armor to gain the
          following benefits:                                 the weapon. The weapon's damage die for this attack
                                                              is a d4, and the attack deals bludgeoning damage.
            Wearing medium armor doesn't impose disadvantage  While you are wielding a glaive, halberd, pike, or quar-
            on your Dexterity (Stealth) checks.               terstaff, other creatures provoke an opportunity attack
            When you wear medium armor, you can add 3,        from you when they enter your reach.
            rather than 2, to your AC if you have a Dexterity of
            16 or higher.                                   RESILIENT
                                                            Choose one ability score. Vou gain the following benefits:
          MOBILE
                                                              Increase the chosen ability score by 1, to a maximum
          Vou are exceptionally speedy and agile. Vou gain the  of20.
          following benefits:
                                                              Vou gain proficiency in saving throws using the
          • Your speed increases by 10 feel.                  chosen ability.




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