Page 171 - Player's Handbook
P. 171

Crealures wilhin 5 feel of you provoke opporlunity  When you caSl a spell lhal requires you to make an
            atlacks from you even if they lake lhe Disengage  attack roll, lhe spell's range is doubled.
            action bdore leaving your reach.                  Vour ranged spell attacks ignore half cover and
            When a crealure within 5 feet of you makes an attack  lhree-quarters  cover.
            againsl a larget olheI' lhan you (and lhal largel doesn'l  Vou Jearn one canlrip thal requires an attack roll.
            have lhis feal), you can use your reaction lo make a  Choose lhe canlrip from lhe bard, cJerie, druid, sor-
            melee weapon attack against lhe attacking crealure.  cerer, warlock,  01' wizard spelllisl. Vour spellcasting
                                                              abilily for lhis cantrip depends on lhe spelllist you
          SHARPSHOOTER                                        chose from: Charisma for bard, sorcerer,  01' warlock;
          Vou have maslered ranged weapons and can lllake     Wisdom for cJeric 01' druid; 01' lnlelligence for wizard.
          shols thal olhers lind impossible. Vou gain the
          following benelits:                               TAVERN BRAWLER
            Attacking ai long range doesn'l impose disadvanlage  Accuslomed to rough-and-lumble  lighling using
            on your ranged weapon attack rolls.             whalever weapons happen lo be ai hand, you gain lhe
            Vour ranged weapon attacks ignore half cover and  following benelils:
            lhree-quarlers  cover.                            lncrease your Strenglh  01' Constilulion score by I,
            Sdore you make an altack wilh a ranged weapon lhal  to a maximum of 20.
           you are prolicienl wilh, you can choose lo take a -5  Vou are prolicienl wilh improvised weapons and
            penally lo lhe attack roll. If the attack hils, you add +10  unarmed slrikes.
            to lhe attack's damage.                           Vour unarmed strike uses a d4 for damage.
                                                              When you hil a creature with an unarmed strike  01' an
          SHIELD    MASTER                                    improvised weapon on your turn, you can use a bonus
          Vou use shields notjust for proleclion bul also for  action lOattempl to grapple the targel.
          offense. Vou gain lhe following benelils while you are
          wielding a shield:                                TOUGH
            If you lake lhe Attack action on your lurn, you can use  Vour hil point maximum increases by an amount equal
            a bonus aclion to lry to shove a crealure wilhin 5 feel  to lwiee your leveI when you gain lhis feal. Whenever
            of you wilh your shield.                        you gain a levei lhereafter, your hit point maximum
            lf you aren't incapacilated, you can add your shield's AC  increases by an addilional 2 hil poinls.
            bonus lo any Dexlerity saving lhrow you make against  WAR CASTER
           a spell 01' olheI' harmful effect lhat targets only you.
            lf you are subjecled lo an effecl lhal allows you lo  Prerequisile: The abilily lo casl aI leasl one spell
            make a Dexlerity saving lhruw lo take only half dam-  Vou have pracliced casting spells in the midst of
            age, you ean use your reaclion lo lake no dalllage if  combal, learning lechniques lhal grant you the
           you succeed on lhe saving lhrow, interposing your  following benelils:
            shield belween yourself and lhe source of lhe effecl.
                                                              Vou have advantage on Conslilulion saving lhrows
          SKILLED                                             lhat you lllake lOmainlain your concenlralion on a
                                                              spell when you lake damage.
          Vou gain proliciency in any combinalion of three skills  Vou can perform lhe somatie cOlllponenls of spells
          01' lools of you r choice.
                                                              even when you have weapons OI'a shield in one OI'
                                                              bolh hands.
          SKULKER
                                                              When a hoslile crealure's movement provokes an
          Prerequisile: Dexlerily 13 OI' higher               opportunily attack from you, you can use your reac-
          Vou are expert al slinking lhrough shadows. Vou gain  lion lo casl a spell at lhe creature, ralheI' than making
          lhe following benelils:                             an opporlunity altack. The spellmusl  have a casling
                                                              time of 1 aclion and musl larget only lhal crealure.
           Vou can try to hide when you are lighlly obscured
           from the creature frum which you are hiding.     WEAPON     MASTER
           When you are hidden from a crealure and miss il with
           a ranged weapon attack, making the attack doesn't  Vou have pracliced extensively with a variely of
           reveal your posilion.                            weapons, gaining lhe following benelils:
           Dilll light docsn'l impose disadvantage on your    lncrease your Slrength OI'Dexlerily score by 1, lo a
           Wisdom (Perceplion) checks relying on sighl.       maxilllum of 20.
                                                              Vou gain proliciency wilh four weapons of your choiee.
          SPELL SNIPER
          Prerequisile: Thc abilily lo casl aI leasl one spell
          Vou have learned lechniques to enhance your
          attacks wilh cerlain kinds of spells, gaining the
          following benelils:



          PA RT t I CUSTOlo.11ZATION  OPTlONS
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