Page 170 - Player's Handbook
P. 170
RITUAL CASTER it must have the ritual tag. The proeess of copying the
spell into your ritual book takes 2 hours per levei of the
Prerequisite: Intelligence or Wisdom 13 or higher spell, and eosts 50 gp per leveI. The cost represents
Vou have learned a number of spells that you can cast as material components you expend as you cxperiment
rituais. These spells are written in a ritual book, which with the spell to master it, as well as the fine inks you
you must have in hand while casting one of them. need to record it.
When you choose this feat, you aequire a ritual book
holding two 1st-levei spells of your ehoiee. Choose one SAVAGE ATTACKER
of the following classes: bard, c1erie, druid, soreerer, anee per turn when you roll damage for a melee weapon
warlock, or wizard. Vou must choose your spells attaek, you ean reroll the weapon's damage diee and use
from that c1ass's spelllist, and the spells you choose either total.
must have the ritual tag. The c1ass you ehoose also
determines your spelleasting ability for these spells: SENTINEL
Charisma for bard, sorcerer, or warloek; Wisdom for
c1eric or druid; or Intelligenee for wizard. Vou have mastered teehniques to take advantage
\f you come aeross a spell in written form, sueh as a of every drop in any enemy's guard, gaining the
magical speJl seroJl or a wizard's spellbook, you might following benefits:
be able to add lt to your ritual book. The spell must be Whcn you hit a ereature with an opportunity attack,
on the spelllist for the c1ass you chose, the spell's leveI the creature's speed beeornes Ofor the rest of
ean be no higher than half your levei (rounded up), and the turn.
PART I CUSTOMIZn 10 : OP'flO. t
Ih

