Page 170 - Player's Handbook
P. 170

RITUAL    CASTER                                  it must have the ritual tag. The proeess of copying the
                                                               spell into your ritual book takes 2 hours per levei of the
             Prerequisite: Intelligence or Wisdom 13 or higher  spell, and eosts 50 gp per leveI. The cost represents
             Vou have learned a number of spells that you can cast as  material components you expend as you cxperiment
             rituais. These spells are written in a ritual book, which  with the spell to master it, as well as the fine inks you
             you must have in hand while casting one of them.  need to record it.
              When you choose this feat, you aequire a ritual book
             holding two 1st-levei spells of your ehoiee. Choose one  SAVAGE ATTACKER
             of the following classes: bard, c1erie, druid, soreerer,  anee per turn when you roll damage for a melee weapon
             warlock, or wizard. Vou must choose your spells   attaek, you ean reroll the weapon's damage diee and use
             from that c1ass's spelllist, and the spells you choose  either total.
             must have the ritual tag. The c1ass you ehoose also
             determines your spelleasting ability for these spells:  SENTINEL
             Charisma for bard, sorcerer, or warloek; Wisdom for
             c1eric or druid; or Intelligenee for wizard.      Vou have mastered teehniques to take advantage
               \f you come aeross a spell in written form, sueh as a  of every drop in any enemy's guard, gaining the
             magical speJl seroJl or a wizard's spellbook, you might  following benefits:
             be able to add lt to your ritual book. The spell must be  Whcn you hit a ereature with an opportunity attack,
             on the spelllist for the c1ass you chose, the spell's leveI  the creature's speed beeornes Ofor the rest of
             ean be no higher than half your levei (rounded up), and  the turn.



                                                                                 PART I  CUSTOMIZn 10 : OP'flO. t
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