Page 175 - Player's Handbook
P. 175

before you apply it. For example, the rogue's Expertise  is holding dosed. In situations like these, the outcome
          feature doubles the proficiency bonus for certain ability  is determined bya special form of ability check,
          checks. If a circumstance  suggests that your proficiency  called a contest.
          bonus applies more than once to the same roll, you still  Both participants in a contest make ability checks
          add it only once and multiply or divide it only once.  appropriate to their efforts. They apply ali appropriate
            By the same token, if a feature ar effect allows you  bonuses and penalties, but instead of comparing the
          to multiply your proficiency bonus when making an  total to a DC, they compare the totaIs of their two
          ability check that wouldn't normally benefit from your  checks. The participant with the higher check total wins
          proficiency bonus, you still don't add the bonus to the  the contest. That character ar monster either succeeds
          check. For that check your proficiency bonus is O, given  at the action or prevents the other one from succeeding.
          the fact that multiplying O by any number is still O. For  If the contest results in a tie, the situation remains the
          instance, if you lack proficiency in the History skill,  same as it was before the contest. Thus, one contestant
          you gain no benefit from a feature that lets you double  might win the contest by default. If two characters tie in
          your proficiency bonus when you make Intelligence  a contest to snatch a ring off the fioor, neither character
          (History) checks.                                 grabs it. In a contest between a monster trying to open
            In general, you don't multiply your proficiency bonus  a doar and an adventurer trying to keep the doar dosed,
          for attack rolls or saving throws. If a feature ar effect  a tie means that the door remains shut.
          allows you to do so, these same rules apply.
                                                            SKILLS
          ABILITY        CHECKS                             Each ability covers a broad range of capabilities,
          An ahility check tests a character's ar monster's innate  induding skills that a character or a monster can be
          talent and training in an effort to overcome a challenge.  proficient in. A skill represents a specific aspect of an
          The DM calls for an ability check when a character ar  ability score, and an individual's proficiency in a skill
          monster attempts an aclion (other than an attack) that  demonstrates  a focus on that aspect. (A character's
          has a chance of failure. When the outcome is uncertain,  starting skill proficiencies are determined at character
          the dice determine the results.                   creation, and a monster's skill proficiencies appear in
            For every ability check, the DM decides which of the six  the monster's stat block.)
          abilities is relevant to the task at hand and the difficulty  For example, a Dexterity check might refiect a
          of the task, represented bya Difficulty Class. The more  character's attempt to pull off an acrobatic stunt, to paIm
          difficult a task, the higher its DC. The Typical Difficulty  an object, or to stay hidden. Each of these aspects of
          Classes table shows the most common DCs.          Dexterity has an associated skill: Acrobatics, Sleight of
                                                            Hand, and Stealth, respectively. So a character who has
          TVPICAL  DIFFICULTV  CLASSES                      proficiency in the Stealth skill is particularly good at
                                                            Dexterity checks related to sneaking and hiding.
           Task Difficulty     DC                             The skills related to each ability score are shown in
           Veryeasy             5                           the following list. (No skills are related to Constitution.)
           Easy                10                           See an ability's description in the later sections of this
           Medium              15                           chapter for examples of how to use a skill associated
           Ha~                 20                           with an ability.
           Very hard           25
           Nearly impossible   30                           Strength               Wisdom
                                                            Athletics              Animal Handling
            To make an ability check, roll a d20 and add the  Dexterity            Insight
          relevant ability modifier. As with other d20 rolls, apply  Acrobatics    Medicine
          bonuses and penalties, and compare the total to the De.  Sleight of Hand  Perception
          If the total equals or exceeds the DC, the ability check  Stealth        Survival
          is a success-the  creature overcomes the challenge                       Charisma
          at hand. Otherwise, it's a failure, which means the  Intelligence        Deception
          character or monster makes no progress toward the  Arcana                Intimidation
          objective ar makes progress combined with a setback  History             Performance
          determined by the DM.                             Investigation          Persuasion
                                                            Nature
          CONTESTS                                          Religion
          Sometimes one character's or monster's efforts are  Sometimes, the DM might ask for an ability check
          directly apposed to another's. This can accur when both  using a specific skill-for  example, "Make a Wisdom
          of them are trying to do the same thing and only one  (Perception) check." At other times, a player might ask
          can succeed, such as attempting to snatch up a magic  the DM if proficiency in a particular skill applies to a
          ring that has fallen on the fioor. This situation also  check. In either case, proficiency in a skill means an
          applies when ane of them is trying to prevent the other  individual can add his ar her proficiency bonus to ability
          one from accomplishing a goal-for example, when a  checks that involve that skill. Without proficiency in the
          monster tries to force open a doar that an adventurer  skill, the individual makes a normal ability check.



          PART 2 I USING  ABIUTV  SCORES
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