Page 222 - Player's Handbook
P. 222
CALM EMOTIONS additional creature for each slot levei above 1sI. The
2nd.level enehantment creatures must be within 30 feet of each other when
you target them.
Casting Time: 1 action
Range: 60 feet CHILL TOUCH
Components: V.S Neeromaneyeantrip
Duration: Concentration. up to 1 minute
Casting Time: 1 action
Vouattempt to suppress strong emotions in a group Range: 120 feet
of people. Eaeh humanoid in a 20-foot.radius sphere Components: V,S
eentered on a point you choose within range must make Duration: 1 round
a Charisma saving throw; a creature can choose to
fail this saving throw if it wishes. [f a creature fails its Voucreate a ghostly. skeletal hand in the space of a
saving throw. choose one of the following two effects. creature within range. Make a ranged spell attack
Vou can suppress any effect causing a target to be against the creature to assail it with the chill of the
charmed or frightened. When this spell ends. any grave. On a hit. the target takes ld8 necrotic damage.
suppressed effeet resumes. provided that its duration and it can't regain hit points until the start of your next
has not expired in the meantime. turno Until then, the hand clings to the target.
Alternatively. you can make a target indifferent about Ifyou hit an undead target. it also has disadvantage on
ereatures of your ehoice that it is hostile toward. This attack rolls against you until the end of your next turno
indifference ends if the target is attaeked or harmed by This spell's damage increases by ld8 when you reach
a spell or if it witnesses any of its friends being harmed. 5th levei (2d8). 11th leveI(3d8), and 17th levei (4d8).
When the spell ends. the creature becomes hostile
again. unless the DM rules otherwise. CHROMATIC ORB
1st.level evoeation
CHAIN LIGHTNING Casting Time: 1 action
6th.level evoeation Range: 90 feet
Casting Time: 1 action Components: V,S. M (a diamond worth at least 50 gp)
Range: 150 feet Duration: Instantaneous
Components: V.S. M (a bit of fur; a piece of amber. Vouhurl a 4-ineh-diameter sphere of energy at a
glass. or a crystal rod; and three silver pins) creature that you can see within range. Vouchoose
Duration: Instantaneous acid, cold. tire, lightning, poison, or thunder for the type
Voucreate a bolt of lightning that ares toward a target of of orb you create. and then make a ranged spell attack
your choice that you can see within range. Three bolts against the target. lf the attack hits. the creature takes
then leap from that target to as many as three other 3d8 damage of the type you ehose.
targets. each of which must be within 30 feet of the tirst At Higher Leveis. When you cast this spell using a
target. A target can be a creature or an objeet and ean spell slot of 2nd leveI or higher. the damage inereases by
be targeted by only one of the bolts. ld8 for each slot levei above 1st.
A target must make a Dexterity saving throw. The
target takes lOd8 lightning damage on a failed save. or CIRCLE OF DEATH
half as much damage on a successful one. 6th-levei neeromaney
At Higher Leve/s. When you cast this spell using Casting Time: 1 aetion
a spell slot of 7th levei or higher. one additional bolt Range: 150 feet
leaps from the tirst target to another target for each slot Components: V,S. M (the powder of a erushed black
levei above 6th. pearl worth at least 500 gp)
Duration: Instantaneous
CHARM PERSON A sphere of nega tive energy ripples out in a 60.foot-
lst.level enehantment
radius sphere from a point within range. Eaeh creature
Casting Time: 1 action in that area must make a Constitution saving throw. A
Range: 30 feet target takes 8d6 necrotie damage on a failed save. or
Components: V,S half as much damage on a successful one.
Duration: 1 hour At Higher Leve/s. When you cast this spell using a
Vou attempt to eharm a humanoid you can see within spell slot of 7th leveI or higher. the damage increases by
range. It must make a Wisdom saving throw. and does 2d6 for each slot levei above 6th.
so with advantage ifyou or your companions are tighting
it. [f it fails the saving throw. it is charmed byyou until CIRCLE OF POWER
the spell ends or until you or your companions do 5th-levei abjuration
anything harmful to it. The charmed ereature regards Casting Time: 1 action
you as a friendly acquaintance. When the spell ends. the Range: Self (30-foot radius)
creature knows it was eharmed by you. Components: V
At Higher Leveis. When you cast this spell using Duration: Concentration. up to 10 minutes
a spell slot of 2nd levei or higher. you can target one
PART 3 SP£LLS
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