Page 220 - Player's Handbook
P. 220
Vou extend your hand and trace a sigi! ofwarding in the BLINDNESS/DEAFNESS
air. Unti! the end ofyour next turo. you have resistance 2nd.level necromancy
against bludgeoning, piercing, and slashing damage Casting Time: 1 action
dealt by weapon attacks.
Range: 30 feet
Components: V
BLESS
ls~levelenchantment Duration: 1 minute
Casting Time: 1 action Vou can blind or deafen a foe. Choose one creature that
Range: 30 feet you can see within range to make a Constitution saving
Components: V,S, M (a sprinkling of holy water) throw. If it fails, the target is either blinded or deafened
Duration: Concentration, up to 1 minute (your choice) for the duration. At the end of each of its
turos, the target can make a Constitution saving throw.
Voubless up to three creatures of your choice within On a success, the spell ends.
range. Whenever a target makes an attack roll or a At Higher LeveIs. When you cast this spell using
saving throw before the spell ends, the target can roll a spell slot of 3rd levei or higher, you can target one
a d4 and add the number rolled to the attack roll or additional creature for each slot levei above 2nd.
saving throw.
At Higher LeveIs. When you cast this spell using BLINK
a spell slot of 2nd leveI or higher, you can target one 3rd.level transmutation
additional creature for each slot levei above 1st.
Casting Time: 1 action
BLIGHT Range: Self
4th.level necromancy Components: V,S
Duration: 1 minute
Casting Time: 1 action
Range: 30 feet Roll a d20 at the end of each of your turos for the
Components: V,S duration of the spell. On a roll of 11 or higher, you
Duration: Instantaneous vanish from your current plane of existence and appear
in the Ethereal Plane (the spell fails and the casting is
Necromantic energy washes over a creature of your wasted ifyou were already on that plane). At the start of
choice that you can see within range, draining moisture your next turo, and when the spell ends ifyou are on the
and vitality from it. The target must make a Constitution Ethereal Plane, you returo to an unoccupied space of
saving throw. The target takes 8d8 necrotic damage on your choice that you can see within 10 feet of the space
a failed save, or half as much damage on a successful you vanished from. lf no unoccupied space is available
one. This spell has no effect on undead or constructs. within that range, you appear in the nearest unoccupied
lf you target a plant creature or a magical plant, it space (chosen at random if more than one space is
makes the saving throw with disadvantage, and the spell equally near). Voucan dismiss this spell as an action.
deals maximum damage to it. While on the Ethereal Plane, you can see and hear
lfyou target a nonmagical plant that isn't a creature, the plane you originated from, which is cast in shades
such as a tree or shrub, it doesn't make a saving throw; of gray, and you can't see anything there more than 60
it simply withers and dies. feet away. Vou can only affect and be affected by other
At Higher LeveIs. When you cast this spell using a creatures on the Ethereal Plane. Creatures that aren't
spell slot of 5th levei or higher, the damage increases by there can't perceive you or interact with you, unless they
Id8 for each slot leveI above 4th. have the ability to do sO.
BLINDING SMITE BLUR
3rd.level evocation 2nd./evel illusion
Casting Time: 1 bonus action Casting Time: 1 action
Range: Self Range: Self
Components: V Components: V
Duration: Concentration, up to 1 minute Duration: Concentration, up to 1 minute
The next time you hit a creature with a melee weapon Your body becomes blurred, shifting and wavering to
attack during this spell's duration, your weapon flares all who can see YOU.For the duration, any creature has
with bright light, and the attack deals an extra 3d8 disadvantage on attack rolls against you. An attacker
radiant damage to the target. Additionally, the target is immune to this effect if it doesn't rely on sight,
must succeed on a Constitution saving throw or be as with blindsight, or can see through illusions, as
blinded unti! the spell ends. with truesight.
A creature blinded by this spell makes another
Constitution saving throw at the end of each of its turns. BRANDING SMITE
On a successful save, it is no longer blinded. 2nd.level evocation
Casting Time: 1 bonus action
Range: Self
PART 3 I SPELLS
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