Page 220 - Player's Handbook
P. 220

Vou extend your hand and trace a sigi! ofwarding in the  BLINDNESS/DEAFNESS
            air. Unti! the end ofyour next turo. you have resistance  2nd.level necromancy
            against bludgeoning, piercing, and slashing damage  Casting Time: 1 action
            dealt by weapon attacks.
                                                              Range: 30 feet
                                                              Components: V
            BLESS
            ls~levelenchantment                               Duration: 1 minute
            Casting Time: 1 action                            Vou can blind or deafen a foe. Choose one creature that
            Range: 30 feet                                    you can see within range to make a Constitution saving
            Components: V,S, M (a sprinkling of holy water)   throw. If it fails, the target is either blinded or deafened
            Duration: Concentration, up to 1 minute           (your choice) for the duration. At the end of each of its
                                                              turos, the target can make a Constitution saving throw.
            Voubless up to three creatures of your choice within  On a success, the spell ends.
            range. Whenever a target makes an attack roll or a  At Higher LeveIs. When you cast this spell using
            saving throw before the spell ends, the target can roll  a spell slot of 3rd levei or higher, you can target one
            a d4 and add the number rolled to the attack roll or  additional creature for each slot levei above 2nd.
            saving throw.
              At Higher LeveIs. When you cast this spell using  BLINK
            a spell slot of 2nd leveI or higher, you can target one  3rd.level transmutation
            additional creature for each slot levei above 1st.
                                                              Casting Time: 1 action
            BLIGHT                                            Range: Self
            4th.level necromancy                              Components: V,S
                                                              Duration: 1 minute
            Casting Time: 1 action
            Range: 30 feet                                    Roll a d20 at the end of each of your turos for the
            Components: V,S                                   duration of the spell. On a roll of 11 or higher, you
            Duration: Instantaneous                           vanish from your current plane of existence and appear
                                                              in the Ethereal Plane (the spell fails and the casting is
            Necromantic energy washes over a creature of your  wasted ifyou were already on that plane). At the start of
            choice that you can see within range, draining moisture  your next turo, and when the spell ends ifyou are on the
            and vitality from it. The target must make a Constitution  Ethereal Plane, you returo to an unoccupied space of
            saving throw. The target takes 8d8 necrotic damage on  your choice that you can see within 10 feet of the space
            a failed save, or half as much damage on a successful  you vanished from. lf no unoccupied space is available
            one. This spell has no effect on undead or constructs.  within that range, you appear in the nearest unoccupied
              lf you target a plant creature or a magical plant, it  space (chosen at random if more than one space is
            makes the saving throw with disadvantage, and the spell  equally near). Voucan dismiss this spell as an action.
            deals maximum damage to it.                         While on the Ethereal Plane, you can see and hear
              lfyou target a nonmagical plant that isn't a creature,  the plane you originated from, which is cast in shades
            such as a tree or shrub, it doesn't make a saving throw;  of gray, and you can't see anything there more than 60
            it simply withers and dies.                       feet away. Vou can only affect and be affected by other
              At Higher LeveIs. When you cast this spell using a  creatures on the Ethereal Plane. Creatures that aren't
            spell slot of 5th levei or higher, the damage increases by  there can't perceive you or interact with you, unless they
             Id8 for each slot leveI above 4th.                have the ability to do sO.

            BLINDING   SMITE                                   BLUR
            3rd.level evocation                                2nd./evel illusion
            Casting Time: 1 bonus action                       Casting Time: 1 action
            Range: Self                                        Range: Self
            Components: V                                      Components: V
            Duration: Concentration, up to 1 minute            Duration: Concentration, up to 1 minute
            The next time you hit a creature with a melee weapon  Your body becomes blurred, shifting and wavering to
            attack during this spell's duration, your weapon flares  all who can see YOU.For the duration, any creature has
            with bright light, and the attack deals an extra 3d8  disadvantage on attack rolls against you. An attacker
            radiant damage to the target. Additionally, the target  is immune to this effect if it doesn't rely on sight,
             must succeed on a Constitution saving throw or be  as with blindsight, or can see through illusions, as
            blinded unti! the spell ends.                      with truesight.
              A creature blinded by this spell makes another
            Constitution saving throw at the end of each of its turns.  BRANDING  SMITE
            On a successful save, it is no longer blinded.     2nd.level evocation
                                                               Casting Time: 1 bonus action
                                                               Range: Self



                                                                                                PART 3 I SPELLS
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