Page 225 - Player's Handbook
P. 225
COMMUNE WITH NATURE This speIl doesn't decode secret messages in a text
5th-levei divination (ritual) or a glyph, such as an arcane sigil, that isn't part of a
written language.
Casting Time: I minute
Range: 5elf COMPULSION
Components: V,5 4th-levei enchantment
Duration: Instantaneous
Casting Time: 1 action
Vou briefty become one with nature and gain knowledge Range: 30 feet
of the surrounding territory. In the outdoors, the spell Components: V, 5
gives you knowledge of the land within 3 miles of you. Duration: Concentration, up to I minute
In caves and other natural underground settings, the
radius is Iimited to 300 feet. The spell doesn't function Creatures of your choice that you can see within range
where nature has been replaced by construction, such and that can hear you must make a Wisdom saving
as in dungeons and towns. throw. A target automatically succeeds on this saving
Vou instantly gain knowledge of up to three facts of throw if it can't be charmed. On a failed save, a target
your choice about any of the following subjects as they is affected by this spelI. Until the speIl ends, you can
relate to the area: use a bonus action on each of your turns to designate a
direction that is horizontal to YOU. Each affected target
terrain and bodies of water must use as much of its movement as possible to move
prevalent plants, minerais, animais, or peoples in that direction on its next turno It can take its action
powerful celestiaIs, fey, fiends, elementals, or undead before it moves. After moving in this way, it can make
influence from other planes of existence another Wisdom saving to try to end the effect.
buildings A target isn't compeIled to move into an obviously
For example, you could determine the location of deadly hazard, such as a fire or pit, but it will provoke
powerful undead in the area, the location of major opportunity attacks to move in the designated direction.
sources of safe drinking water, and the location of any
nearby towns. CONE OF COLD
5th-levei evocation
COMPELLED DUEL Casting Time: I action
1st-levei enchantment Range: 5elf (60-foot cone)
Casting Time: I bonus act ion Components: V,5, M (a small crystal or glass cone)
Range: 30 feet Duration: Instantaneous
Components: V A blast of cold air erupts from your hands. Each
Duration: Concentration, up to I minute creature in a 60-foot cone must make a Constitution
Vou attempt to compel a creature into a dueI. One saving throw. A creature takes 8d8 cold damage on a
creature that you can see within range must make a failed save, or half as much damage on a successful one.
Wisdom saving throw. On a failed save, the creature is A creature killed by this spell becomes a frozen statue
drawn to you, compelled by your divine demando For until it thaws.
the duration, it has disadvantage on attack rolls against At Higher LeveIs. When you cast this speIl using a
creatures other than you, and must make a Wisdom spell slot of 6th level or higher, the damage increases by
saving throw each time it attempts to move to a space ld8 for each slot leveI above 5th.
that is more than 30 feet away from you; if it succeeds
on this saving throw, this spell doesn't restrict the CONFUSION
target's movement for that turno 4th-levei enchantment
The spell ends if you attack any other creature, if you Casting Time: 1 action
cast a spell that targets a hostile creature other than the Range: 90 feet
target, if a creature friendly to you damages the target or Components: V, 5, M (three nut shells)
casts a harmful spell on it, or ifyou end your turn more Duration: Concentration, up to I minute
than 30 feet away from the target. This spell assaults and twists creatures' minds,
spawning delusions and provoking uncontrolled action.
COMPREHEND LANGUAGES Each creature in a lO-foot-radius sphere centered on
1st-levei divination (ritual)
a point you choose within range must succeed on a
Casting Time: 1 action Wisdom saving throw when you cast this spell or be
Range: 5elf affected by it.
Components: V, 5, M (a pinch of soot and salt) An affected target can't take reactions and must roIl
Duration: 1 hour adIO at the start of each of its turns to determine its
For the duration, you understand the literal meaning of behavior for that turno
any spoken language that you hear. Vou also understand
any written language that you see, but you must be
touching the surface on which the words are written. It
takes about I minute to read one page of text.
PAR1 3 I SPELLS
224

