Page 240 - Player's Handbook
P. 240

each of your turns until the spell ends, you can use  FALSE LIFE
            your aclion to target auother creature but can't target  1st-levei necromancy
            a creature agaiu if it has succeeded on a saving throw
            against this casting of eyebite,                  Casting Time: I action
              As/eep. The targel falls unconscious, lt wakes up if it  Range: Self
            takes any damage nr if another creature uses its action  Components:  V,S, M (a small amount of alcohol or
            to shake the sleeper awake,                         distilled spirits)
              Panicked. The target is frightened of you. On each  Duration:  I hour
            of its lurns, the frightened creature must take the  Bolstering yourself with a necromantic facsimile of life,
            Dash action and move away from you by the safest and  you gain Id4 + 4 temporary hit points for the rluration.
            shortest available route, unless there is nowhere to  At Higher LeveIs. When you casl this spell using a
            move. lf the target moves to a place at least 60 feet away  spell slot of 2nd levei or higher, you gain 5 adrlitional
            from you where it can no longer see you, this effect ends.  temporary hit points for each slollevel above 1st.
              Sickened. The target has disadvantage ou attack rolls
            and ability checks. At the end of each of its turns, it can  FEAR
            make another Wisdom saving throw. lf it succeeds,  3rd-level iIIusion
            the effect ends.                                  Casting Time: I action
                                                              Range: Self (30-foot cone)
            FABRICATE                                         Components:  V, S, M (a white feather or the
            4th-levei transmutation                             heart of a hen)
            Casting Time: lO minutes                          Duration: Concentration, up lo 1 minule
            Range: 120 feet                                   Vou project a phantasmal image of a creature's worst
            Components:  V,S                                  fears. Each creature in a 30-foot cone must succeed on
            Duration:  Instantaneous
                                                              a Wisdom saving throw or rlrop whatever it is holrling
            Vou convert raw materiais into products of the same  anrl beco me frightened for the duration.
            material. For example, you can fabricate a wooden   While frightened by this spell, a creature must take
            bridge from a c1ump of trees, a rope from a patch of  the Dash action and move away from you by lhe safest
            hemp, and C10thes from flax or wool.              available route on each of its turns, unless there is
              Choose raw materiais that you can see wilhin range.  nowhere to move. If the creature enrls its turn in a
            Vou can fabricale a Large or smaller object (contained  location where it doesn't have line of sight to you,
            within a lO-fool cube. ar eight connected 5-foot cubes),  the creature can make a Wisdom saving throw. On a
            given a sufficient quantity of raw material. Ifyou  successful save, the spell enrls for that creature.
            are working with metal. stone, or anolher mineral
            substance, however, the fabricated object can be no  FEATHER  FALL
            larger than Medium (coutained within a single 5-foot  1st-levei transmutation
            cube). The quality of objects made by the spell is  Casting Time: I reaction, which you take when you or a
            commensurate  with the quality of the raw materiais.  creature within 60 feet of YOII falls
             Creatures or magic items can't be created or     Range: 60 feet
            transmuted by this spell. Vou also can't use it to  Components:  V, M (a sma 11feat her or piece of down)
            create items that ordinarily require a high degree of  Duration:  I minute
            craftsmanship,  such as jewelry, weapons. glass, or
            armor, unless you have proficiency with the type of  Choose up to five falling creatures within range. A
            artisan's tools used to craft such objects.       falling creature's rate of descent slows to 60 feet per
                                                              round until the spell ends. lf the creature lands before
            FAERIE FIRE                                       the spell ends, it takes no falling damage and can land
            1st-leveI evocation                               on its feel, and the spell ends for that creature.
            Casting Time: I action                            FEEBLEMIND
            Range: 60 feet                                    8th-levei enchantment
            Components:  V
            Duration: Concentration, up to 1 minute           Casting Time: I action
                                                              Range: ISO feet
            Each object in a 20-foot cube within range is outlined in  Components:  V,S, M (a handful of c1ay,crystal, glass,
            blue, green, or violet light (your choice). Any creature in  or mineral spheres)
            the area when lhe spell is cast is also outlined in light if  Durat;on: Instantaneous
            it fails a Dexterity saving throw. For lhe duration, objects
            and affected creatures shed dim light in a 10.fool radius.  Vou hlast the mind of a crealure that you can see within
             Any attack roll against an affected creature or object  range, altempting to shatter its intellect and personality.
            has arlvantage if the attacker can see it, and the affected  The target takes 4d6 psychic damage and must make an
            creature or object can't benefit from being invisible.  Intelligence saving throw.
                                                               On a failed save, the creature's Intclligence and
                                                              Charisma scores become I. The creature can't cast
                                                              spells, activate magic items, understand language, or



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