Page 239 - Player's Handbook
P. 239
ENTANGLE When the spell ends, you immediately returo to the
1st.level conjuration plane you originated from in lhe spot you currently
occupy. Ifyou occupy the same spot as a solid object
Casting Time: 1 action or creature when this happens, you are immediately
Range: 90 feet shunted to the nearest unoccupied space that you
Components: V,S can occupy and take force damage equal to twice lhe
Duration: Concentration, up to 1 minute
number of feet you are moved.
Grasping weeds and vines sprout fram the ground in a This spell has no effect ifyou cast il while you are on
20-foot square starting from a point within range. For the Ethereal Plane or a plane that doesn't border it, such
the duration, these plants turo the ground in the area as one of the Outer Planes.
into difficult terrain. At Higher Leve1s. When you cast this spell using
A creature in the area when you cast the spell must a spell slol of 81h leveI or higher, you can target up to
succeed on a Strength saving throw ar be restrained three willing crealures (including you) for each slot levei
by the entangling plants until the spell ends. A creature above 7th. The creatures musl be within 10 feet of you
restrained by the plants can use its action to make when you cast the spell.
a Strength check against your spell save De. On a
success, it frees itself. EVARD'S BLACK TENTACLES
When the spell ends, the conjured plants wilt away. 4th.level conjuration
Casting Time: 1 action
ENTHRALL Range: 90 feet
2nd.level enchantment
Components: V,S, M (a piece of tentacle from a giant
Casting Time: 1 action octopus or a giant squid)
Range: 60 feet Duration: Concentration, up to 1 minute
Components: V,S
Duration: 1 minute Squirming, ebony tentades fill a 20.foot square on
ground that you can see within range. For the duration,
Vou weave a distracting string of words, causing these tentacles turo lhe ground in the area into
creatllres ofyour choice that you can see within range difficult terrain.
and that can hear you to make a Wisdom saving When a creature enlers the affected area for the first
throw. Any creature that can't be charmed succeeds time on aturo or starts its turo lhere, the creature
on this saving throw automatically, and ifyou or YOllr must succeed on a Dexterity saving throw or take 3d6
companions are fighting a creature, it has advantage on bludgeoning damage and be restrained by the tentacles
the save. On a failed save, the target has disadvantage until the spell ends. A creature that starts its turo in the
on Wisdom (Perception) checks made to perceive any area and is already restrained by the tentacles lakes 3d6
creature other than you until the spell ends or until the bludgeoning damage,
target can no longer hear YOll.The spell ends if you are A creature reslrained by the tentacles can use ils
incapacitated or can no longer speak. action lo make a Strength ar Dexterity check (its choice)
against your spell save DC. On a success, it frees itself.
ETHEREALNESS
7th-leveI transmutation EXPEDITIOUS RETREAT
Casting Time: 1 action 1st-leveI transmutation
Range: Self Casting Time: I bonus action
Components: V,S Range: Self
Duration: Up to 8 hours Components: V,S
Vou step into the border regions of the Ethereal Plane, Duration: Concentration, up lo 10 minutes
in the area where it overlaps with your current plane. This spell allows you to move at an incredible pace.
Vou remain in the Border Ethereal for the duration or When you cast this spell, and then as a bonus action
until you use your action to dismiss the spell. During on each of your turos unlil the spell ends, you can take
this time, you can move in any direction. Ifyou move the Dash action.
up or down, every foot of movement costs an extra fool.
Voucan see and hear the plane YOlloriginated from, but EYEBITE
everything there looks gray, and you can't see anything 6th.level necromancy
more than 60 feet away. Casting Time: 1 action
While on the Ethereal Plane, you can only affect and Range: Self
be affected by other crealures on thal plane. Creatures Components: V,S
that aren't on the Elhereal Plane can't perceive you and Duration: Concentration, up to 1 minute
can't interact with you, unless a special ability ar magic
has given them the ability to do so. For the spell's duration, your eyes beco me an inky void
You ignore ali objects and effects lhat aren't on the imbued with dread power. One creature of your choice
Ethereal Plane, allowing you to move through objects within 60 feet of you lhat you can see must succeed
you perceive on the plane you originated from. on a Wisdom saving throw or be affected by one of the
following effects of your choice for the duralion. On
PART 3 I SPELLS

