Page 239 - Player's Handbook
P. 239

ENTANGLE                                            When the spell ends, you immediately returo to the
           1st.level conjuration                             plane you originated from in lhe spot you currently
                                                             occupy. Ifyou occupy the same spot as a solid object
          Casting Time: 1 action                             or creature when this happens, you are immediately
          Range: 90 feet                                     shunted to the nearest unoccupied space that you
          Components: V,S                                    can occupy and take force damage equal to twice lhe
          Duration: Concentration, up to 1 minute
                                                             number of feet you are moved.
          Grasping weeds and vines sprout fram the ground in a  This spell has no effect ifyou cast il while you are on
          20-foot square starting from a point within range. For  the Ethereal Plane or a plane that doesn't border it, such
          the duration, these plants turo the ground in the area  as one of the Outer Planes.
          into difficult terrain.                             At Higher Leve1s. When you cast this spell using
            A creature in the area when you cast the spell must  a spell slol of 81h leveI or higher, you can target up to
          succeed on a Strength saving throw ar be restrained  three willing crealures (including you) for each slot levei
          by the entangling plants until the spell ends. A creature  above 7th. The creatures musl be within 10 feet of you
          restrained by the plants can use its action to make  when you cast the spell.
          a Strength check against your spell save De. On a
          success, it frees itself.                          EVARD'S BLACK TENTACLES
            When the spell ends, the conjured plants wilt away.  4th.level conjuration
                                                             Casting Time: 1 action
          ENTHRALL                                           Range: 90 feet
          2nd.level enchantment
                                                             Components: V,S, M (a piece of tentacle from a giant
          Casting Time: 1 action                              octopus or a giant squid)
          Range: 60 feet                                     Duration: Concentration, up to 1 minute
          Components: V,S
          Duration: 1 minute                                 Squirming, ebony tentades fill a 20.foot square on
                                                             ground that you can see within range. For the duration,
          Vou weave a distracting string of words, causing   these tentacles turo lhe ground in the area into
          creatllres ofyour choice that you can see within range  difficult terrain.
          and that can hear you to make a Wisdom saving       When a creature enlers the affected area for the first
          throw. Any creature that can't be charmed succeeds  time on aturo or starts its turo lhere, the creature
          on this saving throw automatically, and ifyou or YOllr  must succeed on a Dexterity saving throw or take 3d6
          companions are fighting a creature, it has advantage on  bludgeoning damage and be restrained by the tentacles
           the save. On a failed save, the target has disadvantage  until the spell ends. A creature that starts its turo in the
          on Wisdom (Perception) checks made to perceive any  area and is already restrained by the tentacles lakes 3d6
          creature other than you until the spell ends or until the  bludgeoning damage,
           target can no longer hear YOll.The spell ends if you are  A creature reslrained by the tentacles can use ils
           incapacitated or can no longer speak.             action lo make a Strength ar Dexterity check (its choice)
                                                             against your spell save DC. On a success, it frees itself.
           ETHEREALNESS
           7th-leveI transmutation                           EXPEDITIOUS  RETREAT
           Casting Time: 1 action                            1st-leveI transmutation
           Range: Self                                       Casting Time: I bonus action
           Components: V,S                                   Range: Self
           Duration: Up to 8 hours                           Components: V,S
          Vou step into the border regions of the Ethereal Plane,  Duration: Concentration, up lo 10 minutes
           in the area where it overlaps with your current plane.  This spell allows you to move at an incredible pace.
          Vou remain in the Border Ethereal for the duration or  When you cast this spell, and then as a bonus action
           until you use your action to dismiss the spell. During  on each of your turos unlil the spell ends, you can take
           this time, you can move in any direction. Ifyou move  the Dash action.
           up or down, every foot of movement costs an extra fool.
           Voucan see and hear the plane YOlloriginated from, but  EYEBITE
           everything there looks gray, and you can't see anything  6th.level necromancy
           more than 60 feet away.                           Casting Time: 1 action
            While on the Ethereal Plane, you can only affect and  Range: Self
           be affected by other crealures on thal plane. Creatures  Components: V,S
           that aren't on the Elhereal Plane can't perceive you and  Duration: Concentration, up to 1 minute
           can't interact with you, unless a special ability ar magic
           has given them the ability to do so.              For the spell's duration, your eyes beco me an inky void
            You ignore ali objects and effects lhat aren't on the  imbued with dread power. One creature of your choice
           Ethereal Plane, allowing you to move through objects  within 60 feet of you lhat you can see must succeed
           you perceive on the plane you originated from.    on a Wisdom saving throw or be affected by one of the
                                                             following effects of your choice for the duralion. On


           PART 3 I SPELLS
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