Page 267 - Player's Handbook
P. 267

PLANE SHIFT                                       Vou extend your hand toward a creature you can see
           7th-levei conjuration                             within range and project a puff of noxious gas from your
                                                             paIm. The creature must succeed on a Constitution
          Casting Time: I action
          Range: Touch                                       saving throw ar take Idl2 poison damage.
          Components: V,S, M (a forked, metal rod worth at least  This spell's damage increases by Idl2 when you reach
            250 gp, attuned to a particular plane of existence)  5th leveI (2dI2), 11th levei (3dI2), and 17th leveI(4dI2).
          Duration: Instantaneous                            POLYMORPH
          Vou and up to eight willing creatures who link hands in  4th-levei transmutation
          a circle are transported to a different plane of existence.  Casting Time: I action
          Vou can specify a target destination in general terms,  Range: 60 feet
          such as the City of Brass on the Elemental Plane of  Components: V,S, M (a caterpillar cocoon)
          Fire or the palace of Dispater on the second levei of the  Duration: Concentration, up to I hour
          Nine Hells, and you appear in or near that destination.
          Iryou are trying to reach the City of Brass, for example,  This spell transforms a creature that you can see
          you might arrive in its Street of Steel, before its Gate of  within range into a new formoAn unwilling creature
          Ashes, or looking at the city from across the Sea of Fire,  must make a Wisdom saving throw to avoid the
          at the DM's discretion.                            effect. A shapechanger automatically succeeds on this
            Alternatively, ifyou know the sigil sequence of a  saving throw.
          teleportation circle on another plane of existence, this  The transformation lasts for the duration, or until
          spell can take you to that circle. Ir the teleportation  the target drops to O hit points ar dies. The new form
          circle is too small to hold ali the creatures you  can be any beast whose challenge rating is equal to or
          transported, they appear in the closest unoccupied  less than the target's (or the target's leveI, if it doesn't
          spaces next to the circle.                         have a challenge rating). The target's game statistics,
            Voucan use this spell to banish an unwilling creature  including mental ability scores, are replaced by the
          to another plane. Choose a creature within your reach  statistics of the chosen beast. It retains its alignment
          and make a melee spell attack against it. On a hit, the  and personality.
          creature must make a Charisma saving throw. Ir the  The target assumes the hit points of its new formo
          creature fails this save, it is transported to a random  When it reverts to its normal form, the creature
          location on the plane of existence you specify. A creature  returns to the number of hit points it had before it
          so transported must find its own way back to your  transformed. If it reverts as a result of dropping to
          current plane of existence.                       O hit points, any excess damage carries over to its
                                                            normal formoAs long as the excess damage doesn't
          PLANT GROWTH                                      reduce the creature's normal form to O hit points, it isn't
          3rd-/evel transmutation                           knocked unconscious.
                                                              The creature is limited in the actions it can perform by
          Casting Time: I action or 8 hours
          Range: 150 feet                                   the nature of its new form, and it can't speak, cast spells,
          Components: V,S                                   ar take any other action that requires hands ar speech.
          Duration: lnstantaneous                             The target's gear melds into the new formoThe
                                                            creature can't activate, use, wield, or otherwise benefit
          This spell channels vitality into plants within a specific  from any of its equipment.
          area. There are two possible uses for the spell, granting
          either immediate or long-term benefits.           POWER WORD HEAL
            If you cast this spell using I action, choose a point  9th-levei evocation
          within range. Ali normal plants in a 100-foot radius  Casting Time: I action
          centered on that point become thick and overgrown. A  Range: Touch
          creature moving through the area must spend 4 feet of  Components: V,S
          movement for every I foot it moves.               Duration: Instantaneous
            Voucan exclude one or more areas of any size within
          the spell's area from being affected.             A wave of healing energy washes over the creature
            Ifyou cast this spell over 8 hours, you enrich the  you touch. The target regains ali its hit points. If the
          land. Ali plants in a half-mile radius centered on a point  creature is charmed, frightened, paralyzed, ar stunned,
          within range beco me enriched for I year. The plants  the condition ends. If the creature is prone, it can use its
          yield twice the normal amount of food when harvested.  reaction to stand up. This spell has no effect on undead
                                                            ar constructs.
          POISON SPRAY
          Conjuration cantrip                               POWER WORD KILL
                                                            9th-levei enchantment
          Casting Time: I action
          Range: 10 feet                                    Casting Time: I action
          Components: V,S                                   Range: 60 feet
          Duration: Instantaneous                           Components: V
                                                            Duration: Instantaneous



          PART 3 I SPELLS
  266
   262   263   264   265   266   267   268   269   270   271   272