Page 265 - Player's Handbook
P. 265
OTILUKE'S RESILIENT SPHERE (Stealth) checks and can't be tracked except by magical
4th-levei evocation means. A creature that receives this bonus leaves
behind no tracks ar other traces of its passage.
Casting Time: I action
Range: 30 feet PASSWALL
Components: V,S, M (a hemispherical piece of 5th-levei transmutation
clear crystal and a matching hemispherical piece
of gum arabic) Casting Time: I action
Duration: Concentration. up to I minute Range: 30 feet
Components: V.S. M (a pinch of sesame seeds)
A sphere of shimmering force encloses a creature Duration: I hour
ar object of Large size ar smaller within range. An
unwilling creature must make a Dexterity saving A passage appears at a point of your choice that you
throw. On a failed save. the creature is enclosed for can see on a wooden. plaster. or stone surface (such as
the duration. a wall, a ceiling, or a floor)within range, and lasts for
Nothing-not physical objects. energy. ar other spell the duration. Vouchoose the opening's dimensions: up
effects-can pass through the barrier. in ar out. though to 5 feet wide. 8 feet tall, and 20 feet deep. The passage
a creature in the sphere can breathe there. The sphere creates no instability in a structure surrounding it.
is immune to ali damage. and a creature or object inside When the opening disappears, any creatures or
can't be damaged by attacks or effects originating from objects still in the passage created by the spell are safely
outside, nor can a creature inside the sphere damage ejected to an unoccupied space nearest to the surface on
anything outside it. which you cast the spell.
The sphere is weightless and just large enough to
contain the creature or object inside. An enclosed PHANTASMAL FORCE
creature can use its action to push against the sphere's 2nd-levei i11usion
walls and thus roll the sphere at up to half the creature's Casting Time: 1 action
speed. Similarly, the globe can be picked up and moved Range: 60 feet
by other creatures. Components: V.S. M (a bit of fleece)
A disintegrate spell targeting the globe destroys it Duration: Concentration. up to I minute
without harming anything inside it. Voucraft an illusion that takes root in the mind of a
creature that you can see within range. The target must
OTTO'S IRRESISTIBLE DANCE make an Intelligence saving throw. On a failed save, you
6th-levei enchantment
create a phantasmal object, creature. or other visible
Casting Time: I action phenomenon of your choice that is no larger than a
Range: 30 feet lO-foot cube and that is perceivable only to the target
Components: V for the duration. This spell has no effect on undead
Duration: Concentration. up to I minute ar constructs.
Choose one creature that you can see within range. The The phantasm includes sound, temperature. and other
target begins a comic dance in place: shuffling, tapping stimuli, also evident only to the creature.
its feet, and capering for the duration. Creatures that The target can use its action to examine the phantasm
can't be charmed are immune to this spell. with an Intelligence (Investigation) check against your
A dancing creature must use ali its movement to spell save DC. If the check succeeds, the target realizes
dance without leaving its space and has disadvantage that the phantasm is an illusion, and the spell ends.
on Dexterity saving throws and attack rolls. While While a target is affected by the spell, the target treats
the target is affected by this spell, other creatures the phantasm as if it were real. The target rationalizes
have advantage on attack rolls against it. As an any illogical outcomes from interacting with the
action, a dancing creature makes a Wisdom saving phantasm. For example. a target attempting to walk
throw to regain control of itself. On a successful save. across a phantasmal bridge that spans a chasm falls
the spell ends. once it steps anta the bridge. ]f the target survives the
fali, it still believes that the bridge exists and comes up
PASS WITHOUT TRACE with some other explanation for its fall-it was pushed,
2nd-levei abjuration it slipped, ar a strong wind might have knocked it off.
An affected target is so convinced of the phantasm's
Casting Time: I action
Range: Self reality that it can even take damage from the illusion. A
phantasm created to appear as a creature can attack the
Components: V.S, M (ashes from a burned leaf of target. Similarly. a phantasm created to appear as tire. a
mistletoe anel a sprig of spruce)
Duration: Concentration, up to 1 hour pool of acid. ar lava can burn the target. Each round on
your turn. the phantasm can deal Id6 psychic damage
A veil of shadows and silence radiates from you, to the target if it is in the phantasm's area ar within 5
masking you and your companions from detection. feet of the phantasm, provided that the illusion is of a
For the duration. each creature you choose within 30 creature ar hazard that could logically deal damage.
feet of you (including you) has a +10 bonus to Dexterity such as by attacking. The target perceives the damage
as a type appropriate to the illusion.
PART 3 I SPELLS

