Page 270 - Player's Handbook
P. 270
must succeed 00 a Coostitutioo saviog throw or become PRODUCE FLAME
blioded for I mioute. Conjuration cantrip
The wall coosists of seveo layers. each with a differeot
color. Wheo a creature attempts to reach ioto or pass Casting Time: I actioo
through the wall, it does so ooe layer at a time through Range:Self
ali the wall's layers. As it passes or reaches through Components: V,S
Duration: lO mioutes
each layer, the creature must make a Dexterity saviog
throw or be affected by that layer's properties as A flickeriog flame appears io your hand. The flame
described below. remaios there for the duration aod harms oeither you
The wall cao be destroyed, also ooe layer at a time, io oor your equipmeot. The flame sheds bright light in a
order from red to violet, by meaos specific to each layer. 10-foot radius aod dim light for an additiooal 10 feet.
Ooce a layer is destroyed, it remaios so for the duratioo The spell ends ifyou dismiss it as ao action or ifyou
of the spell. Arod of cancellation destroys a prismatic cast it again.
wall, but ao antimagic field has 00 effect 00 it. Voucao also attack with the flame, although doing so
1. Red. The creature takes IOd6 fire damage 00 a eods the spell. Wheo you cast this spell, or as ao action
failed save, or half as much damage 00 a successful ooe. 00 a later turn, you cao hurl the flame at a creature
While this layer is io place, ooomagical raoged attacks withio 30 feet of you. Make a raoged spell attack. 00 a
cao't pass through the wall. The layer cao be destroyed hit, the target takes Id8 fire damage.
by dealiog at least 25 cold damage to it. This spell's damage iocreases by Id8 wheo you reach
2. Orange. The creature takes IOd6 acid damage 00 5th levei (2d8), 11th levei (3d8), aod 17th levei (4d8).
a failed save, or half as much damage 00 a successful
ooe. While this layer is io place, magical raoged attacks PROGRAMMED ILLUSION
cao't pass through the wall. The layer is destroyed by 6th.level illusion
a stroog wiod. Casting Time: I actioo
3. YeJIow. The creature takes lOd6 lightoiog damage Range: 120 feet
00 a failed save, or half as much damage 00 a successful Components: V,S, M (a bit of fleece and jade dust worth
ooe. This layer cao be destroyed by dealiog at least 60 at least 25 gp)
force damage to it. Duration: Until dispelled
4. Green. The creature takes lOd6 poisoo damage 00
a failed save, ar half as much damage 00 a successful Vou create ao ilIusioo of ao object, a creature, ar
some other visible pheoomeooo within raoge that
ooe. Apasswall spell, or aoother spell of equal or
greater levei that cao opeo a portal 00 a solid surface, activates wheo a specific cooditioo occurs. The ilIusioo
destrays this layer. is imperceptible uotil theo. 11 must be 00 larger thao a
5. Blue. The creature takes IOd6cold damage 00 a 30-foot cube, aod you decide wheo you cast the spell
failed save, or half as much damage 00 a successful ooe. how the illusioo behaves aod what souods it makes. This
This layer cao be destroyed by dealiog at least 25 fire scripted performaoce cao last up to 5 mioutes.
damage to it. Wheo the cooditioo you specify occurs, the illusioo
6. Jndigo. 00 a failed save, the creature is restraioed. spriogs ioto existeoce aod performs io the maooer you
11 must theo make a Coostitutiao saviog throw at the described. Ooce the ilIusioo fioishes performiog, it
eod of each of its turns. lf it successfully saves three disappears aod remaios dormaot for 10 mioutes. After
times, the spell eods. lf it fails its save three times, this time, the ilIusioo cao be activated agaio.
it permaoeotly turos to stooe aod is subjected to the The triggeriog cooditioo cao be as geoeral or as
petrified cooditioo. The successes aod failures doo't detailed as you like, though it must be based 00 visual or
need to be coosecutive; keep track of both uotil the audible cooditioos that occur withio 30 feet of the area.
creature collects three of a kiod. For example, you could create ao illusioo of yourself
While this layer is io place, spells cao't be cast to appear aod warn offothers who attempt to opeo a
through the wall. The layer is destroyed by bright light trapped door, or you could set the illusioo to trigger ooly
shed by a day/ight spell or a similar spell of equal or wheo a creature says the correct word or phrase.
higher leveI. Physical ioteractioo with the image reveals it to be ao
7. Violet. 00 a failed save, the creature is blioded. 11 illusioo, because thiogs cao pass through it. A creature
must theo make a Wisdom saviog throw at the start of that uses its actioo to examioe the image cao determioe
your oext turno A successful save eods the bliodoess. lf that it is ao illusioo with a successfullotelligeoce
it fails that save, the creature is traosported to aoother (f ovestigatioo) check agaiost your spell save DC. lf a
plaoe of the DM's choosiog aod is 00 looger blioded. creature discerns the illusioo for what it is, the creature
(Typically,a creature that is 00 a plaoe that iso't its cao see through the image, aod aoy noise it makes
souods hollow to the creature.
home plaoe is baoished home, while other creatures
are usually cast ioto the Astral or Ethereal plaoes.) This
layer is destroyed bya dispel magic spell or a similar
spell of equal or higher leveI that cao eod spells aod
magical effects.
PART 3 I SPELLS

