Page 271 - Player's Handbook
P. 271

PROJECT  IMAGE                                     PROTECTlON   FROM POISON
           7th-levei iIlusion                                2nd-levei abjuration
          Casting Time: 1 action                             Casting Time: 1 action
          Range: 500 miles                                   Range: Touch
          Components: V,S, M (a small replica of you made from  Components: V,S
            materiais worth at least 5 gp)                   Duration: I hour
          Duration: Concentration, up to 1 day               Vou touch a creature. If it is poisoned, you neutralize the
          Vou create an illusory copy of yourself that lasts for  poison, If more than one poison afllicts the target, you
          the duration. The copy can appear at any location  neutralize one poison that you know is present, or you
          within range that you have seen before, regardless of  neutralize one at random,
          intervening obstacles. The illusion Iooks and sounds  For the duration, the target has advantage on saving
          like you but is intangible. Ir the illusion takes any  throws against being poisoned, and it has resistance to
          damage, it disappears, and the spell ends.         poison damage.
            Vou can use your action to move this illusion up to
          twice your speed, and make it gesture, speak, and  PURIFY  FOOD AND DRINK
          behave in whatever way you choose. It mimics your  1st-levei transmutation (ritual)
           mannerisms perfectly.                             Casting Time: 1 action
            Vou can see through its eyes and hear through its  Range: 10 feet
          ears as if you were in its space. On your turn as a bonus  Components: V,S
           action, you can switch from using its senses to using  Duration: Instantaneous
          your own, or back again. While you are using its senses,  Ali nonmagical food and drink within a 5-foot-radius
          you are blinded and deafened in regard to your own  sphere centered on a point of your choice within range is
           surroundings.                                     purified and rendered free of poison and disease.
            Physical interaction with the image reveals it to be an
           illusion, because things can pass through it. A creature  RAISE DEAD
           that uses its action to examine the image can determine  5th-levei necromancy
           that it is an illusion with a successful Intelligence
           (Investigation) check against your spell save DC. If a  Casting Time: I hour
           creature discerns the illusion for what it is, the creature  Range: Touch
           can see through the image, and any noise it makes  Components: V,S, M (a diamond worth at least 500 gp,
           sounds hollow to the creature.                     which the spell consumes)
                                                             Duration: Instantaneous
           PROTECTION   FROM ENERGY                          Vou return a dead creature you touch to life, provided
           3rd-/evel abjuration                              that it has been dead no longer than 10 days. Ir the
           Casting Time: 1 action                            creature's soul is both willing and at liberty to rejoin the
           Range: Touch                                      body, the creature returns to life with I hit poinl.
           Components: V,S                                    This spell also neutralizes any poisons and cures
           Duration: Concentration, up to 1 hour             nonmagical diseases that affected the creature at the
                                                             time it died. This spell doesn't, however, remove magical
           For the duration, the willing creature you touch has
           resistance to one damage type of your choice: acid, cold,  diseases, curses, or similar effects; if these aren't first
                                                             removed prior to casting the spell, they take effect when
           fire, lightning, or thunder.
                                                             the creature returns to life. The spell can't return an
           PROTECTION   FROM EVIL AND GOOD                   undead creature to life.
           1st-levei abjuration                               This spell closes ali mortal wounds, but it doesn't
                                                             restore missing body parts. Ir the creature is lacking
           Casting Time: I action                            body parts or organs integral for its survival-its  head,
           Range: Touch                                      for instance-the  spell automatically fails.
           Components: V,S, M (holy water or powdered silver  Coming back from the dead is an ordeal. The target
            and iron, which the spell consumes)              takes a -4 penalty to ali attack rolls, saving throws, and
           Duration: Concentration up to 10 minutes          ability checks. Every time the target finishes a long rest,
           Until the spell ends, one willing creature you    the penalty is reduced by 1 until it disappears.
           touch is protected against certain types of
           creatures: aberrations, celestiais, elementals, fey,  RARY'S TELEPATHIC  BOND
           fiends, and undead.                               5th-levei divination (ritual)
            The protection grants several benefits. Creatures of  Casting Time: 1 action
           those types have disadvantage on attack rolls against  Range: 30 feet
           the targel. The target also can't be charmed, frightened,  Components: V,S, M (pieces of eggshell from two
           or possessed by them. Ir the target is already charmed,  different kinds of creatures)
           frightened, or possessed by such a creature, the target  Duration: I hour
           has advantage on any new saving throw against the
           relevant effecl.                                  Vouforge a telepathic link among up to eight willing
                                                             creatures ofyour choice within range, psychically

           PART 3 I SPELLS
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