Page 271 - Player's Handbook
P. 271
PROJECT IMAGE PROTECTlON FROM POISON
7th-levei iIlusion 2nd-levei abjuration
Casting Time: 1 action Casting Time: 1 action
Range: 500 miles Range: Touch
Components: V,S, M (a small replica of you made from Components: V,S
materiais worth at least 5 gp) Duration: I hour
Duration: Concentration, up to 1 day Vou touch a creature. If it is poisoned, you neutralize the
Vou create an illusory copy of yourself that lasts for poison, If more than one poison afllicts the target, you
the duration. The copy can appear at any location neutralize one poison that you know is present, or you
within range that you have seen before, regardless of neutralize one at random,
intervening obstacles. The illusion Iooks and sounds For the duration, the target has advantage on saving
like you but is intangible. Ir the illusion takes any throws against being poisoned, and it has resistance to
damage, it disappears, and the spell ends. poison damage.
Vou can use your action to move this illusion up to
twice your speed, and make it gesture, speak, and PURIFY FOOD AND DRINK
behave in whatever way you choose. It mimics your 1st-levei transmutation (ritual)
mannerisms perfectly. Casting Time: 1 action
Vou can see through its eyes and hear through its Range: 10 feet
ears as if you were in its space. On your turn as a bonus Components: V,S
action, you can switch from using its senses to using Duration: Instantaneous
your own, or back again. While you are using its senses, Ali nonmagical food and drink within a 5-foot-radius
you are blinded and deafened in regard to your own sphere centered on a point of your choice within range is
surroundings. purified and rendered free of poison and disease.
Physical interaction with the image reveals it to be an
illusion, because things can pass through it. A creature RAISE DEAD
that uses its action to examine the image can determine 5th-levei necromancy
that it is an illusion with a successful Intelligence
(Investigation) check against your spell save DC. If a Casting Time: I hour
creature discerns the illusion for what it is, the creature Range: Touch
can see through the image, and any noise it makes Components: V,S, M (a diamond worth at least 500 gp,
sounds hollow to the creature. which the spell consumes)
Duration: Instantaneous
PROTECTION FROM ENERGY Vou return a dead creature you touch to life, provided
3rd-/evel abjuration that it has been dead no longer than 10 days. Ir the
Casting Time: 1 action creature's soul is both willing and at liberty to rejoin the
Range: Touch body, the creature returns to life with I hit poinl.
Components: V,S This spell also neutralizes any poisons and cures
Duration: Concentration, up to 1 hour nonmagical diseases that affected the creature at the
time it died. This spell doesn't, however, remove magical
For the duration, the willing creature you touch has
resistance to one damage type of your choice: acid, cold, diseases, curses, or similar effects; if these aren't first
removed prior to casting the spell, they take effect when
fire, lightning, or thunder.
the creature returns to life. The spell can't return an
PROTECTION FROM EVIL AND GOOD undead creature to life.
1st-levei abjuration This spell closes ali mortal wounds, but it doesn't
restore missing body parts. Ir the creature is lacking
Casting Time: I action body parts or organs integral for its survival-its head,
Range: Touch for instance-the spell automatically fails.
Components: V,S, M (holy water or powdered silver Coming back from the dead is an ordeal. The target
and iron, which the spell consumes) takes a -4 penalty to ali attack rolls, saving throws, and
Duration: Concentration up to 10 minutes ability checks. Every time the target finishes a long rest,
Until the spell ends, one willing creature you the penalty is reduced by 1 until it disappears.
touch is protected against certain types of
creatures: aberrations, celestiais, elementals, fey, RARY'S TELEPATHIC BOND
fiends, and undead. 5th-levei divination (ritual)
The protection grants several benefits. Creatures of Casting Time: 1 action
those types have disadvantage on attack rolls against Range: 30 feet
the targel. The target also can't be charmed, frightened, Components: V,S, M (pieces of eggshell from two
or possessed by them. Ir the target is already charmed, different kinds of creatures)
frightened, or possessed by such a creature, the target Duration: I hour
has advantage on any new saving throw against the
relevant effecl. Vouforge a telepathic link among up to eight willing
creatures ofyour choice within range, psychically
PART 3 I SPELLS
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