Page 264 - Player's Handbook
P. 264

Until the spell ends, you can use a bonus action on each  Vou place an illusion on a creature or an object
            of your turns to move the sword up to 20 feet to a spot  you touch so that divination spells reveal false
            you can see and repeat this attack against the same  information about il. The target can be a willing
            target or a different one.                        creature or an object that isn't being carried or worn by
                                                              another creature.
            MOVE EARTH                                          When you cast the spell, choose one or both of the
            6th-leveI transmutation                           following effects. The effect lasts for the duration. Ir you
            Casting Time: 1 action                            cast this spell on the same creature or object every day
            Range: 120 feet                                   for 30 days, placing the same effect on It each time, the
            Components:  V,S, M (an iron blade and a small bag  illusion lasts until it is dispelled.
              containing a mixture of soils-c1ay, loam, and sand)  False Aura. Vou change the way the target appears
            Duration: Concentration, up to 2 hours            to spells and magical effects, such as detect magic,
                                                               that detect magical auras. Vou can make a nonmagical
            Choose an area of terrain no larger than 40 feet on a  object appear magical, a magical object appear
            side within range. Vou can reshape dirt, sand, or c1ay  nonmagical, or change the object's magical aura so that
            in the area in any manner you choose for the duration.  it appears to belong to a specific school of magic that
            Vou can raise or lower the area's e1evation, create or fill  you choose. When you use lhis effect on an object, you
            in a trench, erect or f1atten a wall, or form a pillar. The  can make the false magic apparent to any creature that
            extent of any such changes can't exceed half the area's  handles the item.
            largest dimensiono So, if you affect a 40-foot square,  Mask. Vou change the way the target appears to spells
            you can create a pillar up to 20 feet high, raise or lower  and magical effects that detect creature types, such as a
            the square's e1evation by up to 20 feet, dig a trench up  paladin's Divine Sense or the trigger of a symbol spe11.
            to 20 feet deep, and so on. It takes 10 minutes for these  Vou choose a creature type and other spells and magical
            changes to complete.                               effects treat the target as if it were a creature of that
              At the end of every 10 minutes you spend         type or of that alignmenl.
            concentrating on the spell, you can choose a new area of
            terrain to affecl.                                 OTlLUKE'S  FREEZING  SPHERE
              Because the terrain's transformation  occurs slowly,  6th-leveI evocation
            creatures in the area can't usually be trapped or injured
            by the ground's movemenl.                          Casting Time: 1 action
              This spell can't manipulate natural stone or     Range: 300 feet
            stone construction.  Rocks and structures shift to  Components:  V,S, M (a small crystal sphere)
            accommodate the new terrain. Ir the way you shape  Duration:  Instantaneous
            the terrain would make a structure unstable, it    A frigid globe of cold energy streaks from your fingertips
            might collapse.                                    to a point of your choice within range, where it explodes
              Similarly, this spell doesn't directly affect plant  in a 60-foot-radius sphere. Each creature within the
            growth. The moved earth carries any plants along with il.  area must make a Constitution saving throw. On a
                                                               failed save, a creature takes IOd6 cold damage. On a
             NONDETECTlON                                      successful save, it takes half as much damage.
            3rd-Ievel abjuration                                Ir the globe strikes a body of water or a liquid that is
            Casting Time: 1 action                             principally water (not inc1uding water-based creatures),
            Range: Touch                                       it freezes the liquid to a depth of 6 inches over an area
            Components:  V, S, M (a pinch of diamond dust      30 feet square. This ice lasts for I minute. Creatures
              worth 25 gp sprinkled over the target, which the  that were swimming on the surface of frozen water are
              spell consumes)                                  trapped in the ice. A trapped creature can use an action
            Duration: 8 hours                                  to make a Strength check against your spell save DC
                                                               to brea k free.
             For the duration, you hide a target that you touch  Vou can refrain from firing the globe after completing
             from divination magic. The target can be a willing  lhe spcll, if you wish. A small globe about the size of
            creature or a place or an object no larger than 10  a sling stone, cool to the touch, appears in your hand.
            feet in any dimensiono The target can't be targeted by  At any time, you or a creature you give the globe to
            any divination magic or perceived through magical  can throw the globe (to a range of 40 feet) or hurl it
            scrying sensors.
                                                               with a sling (to the sling's normal range). It shatlers
             NYSTUL'S MAGIC AURA                               on impact, with lhe same effect as the normal casting
            2nd-leveI illusion                                 of the spell. Vou can also set the globe down without
                                                               shattering il. After 1 minute, if the globe hasn't already
            Casting Time: 1 action                             shattered, it explodes.
            Range: Touch                                        At Higher LeveIs. When you cast this spell using a
            Components:  V, S, M (a small square of silk)      spell slot of 7th levei or higher, lhe damage increases by
            Duration:  24 hours                                ld6 for each slot levei above 6th.






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