Page 264 - Player's Handbook
P. 264
Until the spell ends, you can use a bonus action on each Vou place an illusion on a creature or an object
of your turns to move the sword up to 20 feet to a spot you touch so that divination spells reveal false
you can see and repeat this attack against the same information about il. The target can be a willing
target or a different one. creature or an object that isn't being carried or worn by
another creature.
MOVE EARTH When you cast the spell, choose one or both of the
6th-leveI transmutation following effects. The effect lasts for the duration. Ir you
Casting Time: 1 action cast this spell on the same creature or object every day
Range: 120 feet for 30 days, placing the same effect on It each time, the
Components: V,S, M (an iron blade and a small bag illusion lasts until it is dispelled.
containing a mixture of soils-c1ay, loam, and sand) False Aura. Vou change the way the target appears
Duration: Concentration, up to 2 hours to spells and magical effects, such as detect magic,
that detect magical auras. Vou can make a nonmagical
Choose an area of terrain no larger than 40 feet on a object appear magical, a magical object appear
side within range. Vou can reshape dirt, sand, or c1ay nonmagical, or change the object's magical aura so that
in the area in any manner you choose for the duration. it appears to belong to a specific school of magic that
Vou can raise or lower the area's e1evation, create or fill you choose. When you use lhis effect on an object, you
in a trench, erect or f1atten a wall, or form a pillar. The can make the false magic apparent to any creature that
extent of any such changes can't exceed half the area's handles the item.
largest dimensiono So, if you affect a 40-foot square, Mask. Vou change the way the target appears to spells
you can create a pillar up to 20 feet high, raise or lower and magical effects that detect creature types, such as a
the square's e1evation by up to 20 feet, dig a trench up paladin's Divine Sense or the trigger of a symbol spe11.
to 20 feet deep, and so on. It takes 10 minutes for these Vou choose a creature type and other spells and magical
changes to complete. effects treat the target as if it were a creature of that
At the end of every 10 minutes you spend type or of that alignmenl.
concentrating on the spell, you can choose a new area of
terrain to affecl. OTlLUKE'S FREEZING SPHERE
Because the terrain's transformation occurs slowly, 6th-leveI evocation
creatures in the area can't usually be trapped or injured
by the ground's movemenl. Casting Time: 1 action
This spell can't manipulate natural stone or Range: 300 feet
stone construction. Rocks and structures shift to Components: V,S, M (a small crystal sphere)
accommodate the new terrain. Ir the way you shape Duration: Instantaneous
the terrain would make a structure unstable, it A frigid globe of cold energy streaks from your fingertips
might collapse. to a point of your choice within range, where it explodes
Similarly, this spell doesn't directly affect plant in a 60-foot-radius sphere. Each creature within the
growth. The moved earth carries any plants along with il. area must make a Constitution saving throw. On a
failed save, a creature takes IOd6 cold damage. On a
NONDETECTlON successful save, it takes half as much damage.
3rd-Ievel abjuration Ir the globe strikes a body of water or a liquid that is
Casting Time: 1 action principally water (not inc1uding water-based creatures),
Range: Touch it freezes the liquid to a depth of 6 inches over an area
Components: V, S, M (a pinch of diamond dust 30 feet square. This ice lasts for I minute. Creatures
worth 25 gp sprinkled over the target, which the that were swimming on the surface of frozen water are
spell consumes) trapped in the ice. A trapped creature can use an action
Duration: 8 hours to make a Strength check against your spell save DC
to brea k free.
For the duration, you hide a target that you touch Vou can refrain from firing the globe after completing
from divination magic. The target can be a willing lhe spcll, if you wish. A small globe about the size of
creature or a place or an object no larger than 10 a sling stone, cool to the touch, appears in your hand.
feet in any dimensiono The target can't be targeted by At any time, you or a creature you give the globe to
any divination magic or perceived through magical can throw the globe (to a range of 40 feet) or hurl it
scrying sensors.
with a sling (to the sling's normal range). It shatlers
NYSTUL'S MAGIC AURA on impact, with lhe same effect as the normal casting
2nd-leveI illusion of the spell. Vou can also set the globe down without
shattering il. After 1 minute, if the globe hasn't already
Casting Time: 1 action shattered, it explodes.
Range: Touch At Higher LeveIs. When you cast this spell using a
Components: V, S, M (a small square of silk) spell slot of 7th levei or higher, lhe damage increases by
Duration: 24 hours ld6 for each slot levei above 6th.
?ART 3 S?ELLS

