Page 276 - Player's Handbook
P. 276
creature can't be a construct or an undead, and you SHIELD
must have seen the sort of creature at least once. Vou 1st-levei abjuration
transform into an average example of that creature, one Casting Time: 1 reaction, which you take when you are
without any c1ass leveis or the Spellcasting trait. hit by an attack or targeted by the magic missile spell
Vour game statistics are replaced by the statistics Range: SeI f
of the chosen creature, though you retain your
alignment and Intelligence, Wisdom, and Charisma Components: V,S
scores. Vou also retain ali of your skill and saving Duration: 1 round
throw proficiencies, in addition to gaining those of the An invisible barrier of magical force appears and
creature. If the creature has the same proficiency as you protects YOU. Until the start ofyour next turn, you have a
and the bonus Iisted in its statistics is higher than yours, +5 bonus to AC, including against the triggering attack,
use the creature's bonus in place of yours. Vou can't use and you take no damage from magic missile.
any legendary actions or lair actions of the new formo
Vou assume the hit points and Hit Dice ofthe new SHIELD OF FAITH
formo When you revert to your normal form, you 1st-levei abjuration
return to the number of hit points you had before you Casting Time: 1 bonus action
transformed. ]f you revert as a result of dropping to Range: 60 feet
Ohit points, any excess damage carries over to your Components: V, S, M (a small parchment with a bit of
normal formo As long as the excess damage doesn't holy text writlen on it)
reduce your normal form to Ohit points, you aren't Duration: Concentration, up to 10 minutes
knocked unconscious. A shimmering field appears and surrounds a creature
Vou retain the benefit of any features from your c1ass, ofyour choice within range, granting it a +2 bonus to AC
race, or other source and can use them, provided that for the duration.
your new form is physically capable of doing so. Vou
can't use any special senses you have (for example, SHILLELAGH
darkvision) unless your new form also has that sense. Transmutation cantrip
Vou can only speak if the creature can normally speak.
When you transform, you choose whether your Casting Time: 1 bonus action
equipment falls to the ground, merges into the new Range: Touch
form, or is worn by it. Worn equipment functions as Components: V,S, M (mistletoe, a shamrock leaf, and a
normal. The DM determines whether it is practical for c1ub or quarterstaff)
the new form to wear a piece of equipment, based on Duration: 1 minute
the creature's shape and size. Vour equipment doesn't The wood of a c1ub or quarterstaff you are holding is
change shape or size to match the new form, and any imbued with nature's power. For the duration, you can
equipment that the new form can't wear must either fali use your spellcasting ability instead of Strength for
to the ground or merge into your new formo Equipment the atlack and damage rolls of melee attacks using
that merges has no effect in that state. that weapon, and the weapon's damage die becomes
During this spell's duration, you can use your action to a d8. The weapon also becomes magical, if it isn't
assume a different form following the same restrictions already. The spell ends if you cast it again or if you let go
and rules for the original form, with one exception; if of the weapon.
your new form has more hit points than your current
one, your hit points remain at their current value. SHOCKING GRASP
Evocat/on cantrip
SHATTER Casting Time: 1 action
2nd.level evocation
Range: Touch
Casting Time: 1 action Components: V,S
Range: 60 feet Duration: Instantaneous
Components: V, S, M (a chip of mica) Lightning springs from your hand to deliver a shock to
Duration: Instantaneous
a creature you try to touch. Make a melee spell atlack
A sudden loud ringing noise, painfully intense, erupts against the target. Vou have advantage on the attack roll
from a point of your choice within range. Each creature if the target is wearing armor made of metal. On a hit,
in a lO-foot-radius sphere centered on that point must the target takes ld8lightning damage, and it can't take
make a Constitution saving throw. A creature takes reactions until the start of its next turno
3d8 thunder damage on a failed save, or half as much The spell's damage incrcases hy ld8 when you reach
damage on a successful one. A creature made of 5th levei (2d8), 11th levei (3d8), and 17th levei (4d8).
inorganic material such as stone, crystal, or metal has
disadvantage on this saving throw. SILENCE
A nonmagical object that isn't being worn or carried 2nd-leveI iIlusion (ritl1al)
also takes the damage if it's in the spcll's arca. Casting Time: 1 action
At Higher LeveIs. When you cast this spell using a Range: 120 feet
spell slot of 3rd levei or higher, the damage increases by Components: V,S
ld8 for each slot levei above 2nd. Duration: Concentration, up to 10 minutes
PART 3 SPEI LS

