Page 276 - Player's Handbook
P. 276

creature can't be a construct or an undead, and you  SHIELD
            must have seen the sort of creature at least once. Vou  1st-levei abjuration
            transform into an average example of that creature, one  Casting Time: 1 reaction, which you take when you are
            without any c1ass leveis or the Spellcasting trait.  hit by an attack or targeted by the magic missile spell
              Vour game statistics are replaced by the statistics  Range: SeI f
            of the chosen creature, though you retain your
            alignment and Intelligence, Wisdom, and Charisma  Components:  V,S
            scores. Vou also retain ali of your skill and saving  Duration:  1 round
            throw proficiencies, in addition to gaining those of the  An invisible barrier of magical force appears and
            creature. If the creature has the same proficiency as you  protects YOU. Until the start ofyour next turn, you have a
            and the bonus Iisted in its statistics is higher than yours,  +5 bonus to AC, including against the triggering attack,
            use the creature's bonus in place of yours. Vou can't use  and you take no damage from magic missile.
            any legendary actions or lair actions of the new formo
              Vou assume the hit points and Hit Dice ofthe new  SHIELD  OF FAITH
            formo When you revert to your normal form, you    1st-levei abjuration
            return to the number of hit points you had before you  Casting Time: 1 bonus action
            transformed. ]f you revert as a result of dropping to  Range: 60 feet
            Ohit points, any excess damage carries over to your  Components:  V, S, M (a small parchment with a bit of
            normal formo As long as the excess damage doesn't   holy text writlen on it)
            reduce your normal form to Ohit points, you aren't  Duration: Concentration, up to 10 minutes
            knocked unconscious.                              A shimmering field appears and surrounds a creature
              Vou retain the benefit of any features from your c1ass,  ofyour choice within range, granting it a +2 bonus to AC
            race, or other source and can use them, provided that  for the duration.
            your new form is physically capable of doing so. Vou
            can't use any special senses you have (for example,  SHILLELAGH
            darkvision) unless your new form also has that sense.  Transmutation cantrip
            Vou can only speak if the creature can normally speak.
              When you transform, you choose whether your     Casting Time: 1 bonus action
            equipment falls to the ground, merges into the new  Range: Touch
            form, or is worn by it. Worn equipment functions as  Components:  V,S, M (mistletoe, a shamrock leaf, and a
            normal. The DM determines whether it is practical for  c1ub or quarterstaff)
            the new form to wear a piece of equipment, based on  Duration:  1 minute
            the creature's shape and size. Vour equipment doesn't  The wood of a c1ub or quarterstaff you are holding is
            change shape or size to match the new form, and any  imbued with nature's power. For the duration, you can
            equipment that the new form can't wear must either fali  use your spellcasting ability instead of Strength for
            to the ground or merge into your new formo Equipment  the atlack and damage rolls of melee attacks using
            that merges has no effect in that state.          that weapon, and the weapon's damage die becomes
              During this spell's duration, you can use your action to  a d8. The weapon also becomes magical, if it isn't
            assume a different form following the same restrictions  already. The spell ends if you cast it again or if you let go
            and rules for the original form, with one exception; if  of the weapon.
            your new form has more hit points than your current
            one, your hit points remain at their current value.  SHOCKING  GRASP
                                                              Evocat/on cantrip
            SHATTER                                           Casting Time: 1 action
            2nd.level evocation
                                                              Range: Touch
            Casting Time: 1 action                            Components:  V,S
            Range: 60 feet                                    Duration: Instantaneous
            Components:  V, S, M (a chip of mica)             Lightning springs from your hand to deliver a shock to
            Duration:  Instantaneous
                                                              a creature you try to touch. Make a melee spell atlack
            A sudden loud ringing noise, painfully intense, erupts  against the target. Vou have advantage on the attack roll
            from a point of your choice within range. Each creature  if the target is wearing armor made of metal. On a hit,
            in a lO-foot-radius sphere centered on that point must  the target takes ld8lightning  damage, and it can't take
            make a Constitution saving throw. A creature takes  reactions until the start of its next turno
            3d8 thunder damage on a failed save, or half as much  The spell's damage incrcases hy ld8 when you reach
            damage on a successful one. A creature made of    5th levei (2d8), 11th levei (3d8), and 17th levei (4d8).
            inorganic material such as stone, crystal, or metal has
            disadvantage on this saving throw.                SILENCE
              A nonmagical object that isn't being worn or carried  2nd-leveI iIlusion (ritl1al)
            also takes the damage if it's in the spcll's arca.  Casting Time: 1 action
              At Higher LeveIs. When you cast this spell using a  Range: 120 feet
            spell slot of 3rd levei or higher, the damage increases by  Components:  V,S
            ld8 for each slot levei above 2nd.                Duration: Concentration, up to 10 minutes


                                                                                                PART 3  SPEI LS
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