Page 275 - Player's Handbook
P. 275

SEARING   SMITE                                   someone who reaches out to touch you would bump into
          1st-leveI evocation                               you while it was seemingly still in midair.
                                                              A creature can use its action to inspect a target and
          Casting Time: I bonus action                      make an Intelligence (Investigation) check against your
          Range: Self                                       spell save DC. If it succeeds, it becomes aware that the
          Components: V                                     target is disguised.
          Duration: Concentration, up to I minute
          The next time you hit a creature with a melee weapon  SENDING
          attack during the spell's duration, your weapon flares  3rd./eveI evocation
          with white.hot intensity, and the attack deals an extra  Casting Time: I action
          Id6 tire damage to the target and causes the target to  Range: Unlimited
          ignite in flames. At the start of each of its turns until  Components: V,S, M (a short piece of tine copper wire)
          the spell ends, the target must make a Constitution  Duration: I round
          saving throw. On a failed save, it takes Id6 tire damage.
          On a successful save, the spell ends. lf the target or a  Vou send a short message of twenty-tive words or
          creature within 5 feet of it uses an action to put out the  less to a creature with which you are familiar. The
          flames, or if some other effect douses the flames (such  creature hears the message in its mind, recognizes
          as the target being submerged in water), the spell ends.  you as the sender if it knows you, and can answer in a
            At Higher LeveIs. When you cast this spell using a  like manner immediately. The spell enables creatures
          spell slot of 2nd leveI or higher, the initial extra damage  with Intelligence scores of at least I to understand the
          dealt by the attack increases by Id6 for each slot  meaning of your message.
          leveI above 1st.                                    Voucan send the message across any distance and
                                                            even to other planes of existence, but if the target is on a
          SEE INVISIBILITY                                  different plane than you, there is a 5 percent chance that
          2nd./eveI divination                               the message doesn't arrive.
          Casting Time: I action                             SEQUESTER
          Range: SeIf                                        7th-leveI transmutation
          Components: V,S, M (a pinch of tale and a small
            sprinkling of powdered silver)                   Casting Time: I action
          Duration: I hour                                   Range: Touch
                                                             Components: V,S, M (a powder composed of diamond,
          For the duration, you see invisible creatures and objects  emerald, ruby, and sapphire dust worth at least 5,000
          as if they were visible, and you can see into the Ethereal  gp, which the spell consumes)
          Plane. Ethereal creatures and objects appear ghostly  Duration: Until dispelled
          and translucent.
                                                             By means of this spell, a willing creature or an object
          SEEMING                                            can be hidden away, safe from detection for the
          5th./evel iJJusion                                 duration. When you cast the spell and touch the target,
                                                             it becomes invisible and can't be targeted by divination
          Casting Time: I action                             spells or perceived through scrying sensors created by
          Range: 30 feet                                     divination spells.
          Components: V,S                                     If the target is a creature, it falls into a state of
          Duration: 8 hours                                  suspended animation. Time ceases to flow for it, and it
          This spell allows you to change the appearance of any  doesn't grow older.
          number of creatures that you can see within range. Vou  Vou can set a condition for the spell to end early.
          give each target you choose a new, iIIusory appearance.  The condition can be anything you choose, but it
          An unwilling target can make a Charisma saving throw,  must occur or be visible within I mile of the target.
           and if it succeeds, it is unaffected by this spell.  Examples include "after 1,000 years" or "when the
            The spell disguises physical appearance as well as  tarrasque awakens." This spell also ends if the target
           clothing, armor, weapons, and equipment. Vou can make  takes any damage.
           each creature seem I foot shorter or taller and appear
           thin, fat, or in between. Voucan't change a target's body  SHAPECHANGE
           type, so you must choose a form that has the same  9th-leveI transmutation
           basic arrangement of limbs. Otherwise, the extent of  Casting Time: I action
           the illusion is up to you. The spell lasts for the duration,  Range: Self
           unless you use your action to dismiss it sooner.  Components: V,S, M (ajade circlet worth at least 1,500
            The changes wrought by this spell fail to hold up to  gp, which you must place on your head before you
           physical inspection. For example, ifyou use this spell  cast the spell)
           to add a hat to a creature's outtit, objects pass through  Duration: Concentration, up to I hour
           the hat, and anyone who touches it would feel nothing
           or would feel the creature's head and hair. Ifyou use  Vou assume the form of a different creature for the
           this spell to appear thinner than you are, the hand of  duration. The new form can be of any creature with
                                                             a challenge rating equal to your leveI or lower. The



           PART 3 I SPELLS
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