Page 275 - Player's Handbook
P. 275
SEARING SMITE someone who reaches out to touch you would bump into
1st-leveI evocation you while it was seemingly still in midair.
A creature can use its action to inspect a target and
Casting Time: I bonus action make an Intelligence (Investigation) check against your
Range: Self spell save DC. If it succeeds, it becomes aware that the
Components: V target is disguised.
Duration: Concentration, up to I minute
The next time you hit a creature with a melee weapon SENDING
attack during the spell's duration, your weapon flares 3rd./eveI evocation
with white.hot intensity, and the attack deals an extra Casting Time: I action
Id6 tire damage to the target and causes the target to Range: Unlimited
ignite in flames. At the start of each of its turns until Components: V,S, M (a short piece of tine copper wire)
the spell ends, the target must make a Constitution Duration: I round
saving throw. On a failed save, it takes Id6 tire damage.
On a successful save, the spell ends. lf the target or a Vou send a short message of twenty-tive words or
creature within 5 feet of it uses an action to put out the less to a creature with which you are familiar. The
flames, or if some other effect douses the flames (such creature hears the message in its mind, recognizes
as the target being submerged in water), the spell ends. you as the sender if it knows you, and can answer in a
At Higher LeveIs. When you cast this spell using a like manner immediately. The spell enables creatures
spell slot of 2nd leveI or higher, the initial extra damage with Intelligence scores of at least I to understand the
dealt by the attack increases by Id6 for each slot meaning of your message.
leveI above 1st. Voucan send the message across any distance and
even to other planes of existence, but if the target is on a
SEE INVISIBILITY different plane than you, there is a 5 percent chance that
2nd./eveI divination the message doesn't arrive.
Casting Time: I action SEQUESTER
Range: SeIf 7th-leveI transmutation
Components: V,S, M (a pinch of tale and a small
sprinkling of powdered silver) Casting Time: I action
Duration: I hour Range: Touch
Components: V,S, M (a powder composed of diamond,
For the duration, you see invisible creatures and objects emerald, ruby, and sapphire dust worth at least 5,000
as if they were visible, and you can see into the Ethereal gp, which the spell consumes)
Plane. Ethereal creatures and objects appear ghostly Duration: Until dispelled
and translucent.
By means of this spell, a willing creature or an object
SEEMING can be hidden away, safe from detection for the
5th./evel iJJusion duration. When you cast the spell and touch the target,
it becomes invisible and can't be targeted by divination
Casting Time: I action spells or perceived through scrying sensors created by
Range: 30 feet divination spells.
Components: V,S If the target is a creature, it falls into a state of
Duration: 8 hours suspended animation. Time ceases to flow for it, and it
This spell allows you to change the appearance of any doesn't grow older.
number of creatures that you can see within range. Vou Vou can set a condition for the spell to end early.
give each target you choose a new, iIIusory appearance. The condition can be anything you choose, but it
An unwilling target can make a Charisma saving throw, must occur or be visible within I mile of the target.
and if it succeeds, it is unaffected by this spell. Examples include "after 1,000 years" or "when the
The spell disguises physical appearance as well as tarrasque awakens." This spell also ends if the target
clothing, armor, weapons, and equipment. Vou can make takes any damage.
each creature seem I foot shorter or taller and appear
thin, fat, or in between. Voucan't change a target's body SHAPECHANGE
type, so you must choose a form that has the same 9th-leveI transmutation
basic arrangement of limbs. Otherwise, the extent of Casting Time: I action
the illusion is up to you. The spell lasts for the duration, Range: Self
unless you use your action to dismiss it sooner. Components: V,S, M (ajade circlet worth at least 1,500
The changes wrought by this spell fail to hold up to gp, which you must place on your head before you
physical inspection. For example, ifyou use this spell cast the spell)
to add a hat to a creature's outtit, objects pass through Duration: Concentration, up to I hour
the hat, and anyone who touches it would feel nothing
or would feel the creature's head and hair. Ifyou use Vou assume the form of a different creature for the
this spell to appear thinner than you are, the hand of duration. The new form can be of any creature with
a challenge rating equal to your leveI or lower. The
PART 3 I SPELLS

