Page 32 - 3 DSKP KSSR Mathematics Year 6
P. 32

g.      Soft skills                                                         h.     Skills In Using Technology


                  Performance                      DESCRIPTOR                              Performance                      DESCRIPTOR
                     Level                                                                     Level

                        1         Show interest and willing to learn.                            1         Know and can state mathematical tools.

                        2         Try to understand a problem.                                   2         Able to use and handle basic mathematical tools.

                        3         Can communicate and interested in learning.                              Able to use and handle basic mathematical tools,
                                                                                                 3         generate and understand mathematical concepts
                        4         Can work in team to solve problems.                                      and explore mathematical ideas.

                        5         Able to lead and guide peers.                                            Able  to  use  mathematical  tools  to  solve  routine
                                                                                                 4
                                                                                                           problems.
                        6         Able to become mentor and role-model to peers.
                                                                                                           Able  to  use  mathematical  tools  to  solve  routine
                                                                                                 5         problems using various strategies.
               Note:
               Soft  skills  include  aspects  of  generic  skills  that  involve  the                     Able  to  use  mathematical  tools  to  solve  non-
               psychomotor  and  effective  elements  related  to  non-academic  skills          6         routine problems creatively and innovatively.
               such  as  positive  values,  leadership,  teamwork,  communication,
               continuous  learning,  employability  and  pupils’  readiness  to  face  the
               working world later.









                                                                                      22
   27   28   29   30   31   32   33   34   35   36   37