Page 255 - DnD_5e_Players_Handbook_(BnW_OCR)
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S l o w                                           mouth and can’t be undead. The spell fails if the corpse
           3rd-level transmutation                          was the target of this spell within the last  10 days.
                                                              Until the spell ends, you can ask the corpse up to five
           Casting Time:  1  action
                                                             questions. The corpse knows only what it knew in life,
          Range:  120 feet
                                                             including the languages it knew. Answers are usually
          Components: V, S, M (a drop of molasses)
                                                             brief, cryptic, or repetitive, and the corpse is under no
          Duration: Concentration, up to  1  minute
                                                             com pulsion to offer a truthful answer if you are hostile
          You alter time around up to six creatures o f your   to it or it recognizes you as an enemy. This spell doesn’t
           choice in a 40-foot cube within range. Each target must   return the creature’s soul to its body, only its animating
           succeed on a W isdom  saving throw or be affected by   spirit. Thus, the corpse can’t learn new information,
          this spell for the duration.                       doesn’t comprehend anything that has happened since it
            An affected target’s speed is halved, it takes a -2    died, and can’t speculate about future events.
          penalty to AC and Dexterity saving throws, and it can’t
          use reactions. On its turn, it can use either an action or   S p e a k  w i t h   P l a n t s
          a bonus action, not both. Regardless of the creature’s   3rd-level transmutation
          abilities or magic items, it can’t make m ore than one   Casting Time:  1  action
          melee or ranged attack during its turn.
                                                            Range: Self (30-foot radius)
            If the creature attempts to cast a spell with a casting
                                                            Components: V, S
          time of 1  action, roll a d20. On an  11  or higher, the spell
                                                            Duration:  10 minutes
          doesn’t take effect until the creature’s next turn, and the
                                                            You imbue plants within 30 feet of you with limited
          creature must use its action on that turn to complete the
          spell. If it can’t, the spell is wasted.          sentience and animation, giving them the ability
            A creature affected by this spell makes another   to com m unicate with you and follow your simple
          W isdom  saving throw at the end of its turn. On a   com m ands. You can question plants about events in the
                                                            spell’s area within the past day, gaining information
          successful save, the effect ends for it.
                                                            about creatures that have passed, weather, and other
           S p a r e   t h e   D y i n g                    circum stances.
          Necromancy cantrip                                  You can also turn difficult terrain caused by plant
                                                            growth (such as thickets and undergrowth) into ordinary
          Casting Time:  1  action
                                                            terrain that lasts for the duration. Or you can turn
          Range: Touch
                                                            ordinary terrain where plants are present into difficult
          Components: V, S
                                                            terrain that lasts for the duration, causing vines and
          Duration: Instantaneous
                                                            branches to hinder pursuers, for example.
          You touch a living creature that has 0 hit points. The   Plants might be able to perform  other tasks on your
          creature becom es stable. This spell has no effect on   behalf, at the DM ’s discretion. The spell doesn’t enable
          undead or constructs.                             plants to uproot themselves and move about, but they
                                                            can freely move branches, tendrils, and stalks.
           S p e a k  w i t h  A n i m a l s
                                                              If a plant creature is in the area, you can communicate
          1st-level divination (ritual)                     with it as if you shared a com m on language, but you
          Casting Time:  1  action                          gain no magical ability to influence it.
          Range: Self                                         This spell can cause the plants created by the entangle
          Components: V, S                                  spell to release a restrained creature.
          Duration:  10 minutes
                                                            S p i d e r   C l i m b
          You gain the ability to com prehend and verbally
                                                            2nd-level transmutation
          com m unicate with beasts for the duration. The
          knowledge and awareness of many beasts is limited   Casting Time:  1  action
          by their intelligence, but at minimum, beasts can   Range: Touch
          give you information about nearby locations and   Components: V, S, M (a drop o f bitumen and a spider)
          monsters, including whatever they can perceive or have   Duration: Concentration, up to  1  hour
          perceived within the past day. You might be able to   Until the spell ends, one willing creature you touch
          persuade a beast to perform  a small favor for you, at the   gains the ability to move up, down, and across vertical
          D M ’s discretion.                                surfaces and upside down along ceilings, while leaving
                                                            its hands free. The target also gains a climbing speed
          S p e a k  w i t h   D e a d
                                                            equal to its walking speed.
          3rd-level necromancy
          Casting Time:  1  action                          S p i k e   G r o w t h
          Range:  10 feet                                   2nd-level transmutation
          Components: V, S, M (burning incense)             Casting Time:  1  action
          Duration:  10 minutes                             Range:  150 feet
                                                            Components: V, S, M (seven sharp thorns or seven
          You grant the sem blance of life and intelligence to a
                                                              small twigs, each sharpened to a point)
          corpse of your choice within range, allowing it to answer
                                                            Duration: Concentration, up to  10 minutes
          the questions you pose. The corpse must still have a
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