Page 254 - DnD_5e_Players_Handbook_(BnW_OCR)
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For the duration, no sound can be created within or   If the simulacrum is damaged, you can repair it in an
                    pass through a 20-foot-radius sphere centered on a   alchemical laboratory, using rare herbs and minerals
                    point you choose within range. Any creature or object   worth 100 gp per hit point it regains. The simulacrum
                    entirely inside the sphere is immune to thunder damage,   lasts until it drops to 0 hit points, at which point it
                    and creatures are deafened while entirely inside it.   reverts to snow  and melts instantly.
                    Casting a spell that includes a verbal com ponent is   If you cast this spell again, any currently
                    im possible there.                                active duplicates you created with this spell are
                                                                      instantly destroyed.
                    S i l e n t  I m a g e
                    1st-level illusion                                S l e e p
                                                                      1st-level enchantment
                    Casting Time:  1  action
                    Range: 60 feet                                    Casting Time:  1  action
                    Components: V, S, M (a bit of fleece)             Range: 90 feet
                    Duration: Concentration, up to  10 minutes        Components: V, S, M (a pinch of fine sand, rose petals,
                                                                        or a cricket)
                    You create the image of an object, a creature, or som e
                                                                      Duration:  1  minute
                    other visible phenom enon that is no larger than a 15-foot
                    cube. The image appears at a spot within range and   This spell sends creatures into a magical slumber.
                    lasts for the duration. The image is purely visual; it isn't   Roll 5d8; the total is how many hit points of creatures
                    accom panied by sound, smell, or other sensory effects.  this spell can affect. Creatures within 20 feet of
                      You can use your action to cause the image to move to   a point you choose within range are affected in
                    any spot within range. As the im age changes location,   ascending order of their current hit points (ignoring
                    you can alter its appearance so that its movements   unconscious creatures).
                    appear natural for the image. For example, if you create   Starting with the creature that has the lowest current
                    an image of a creature and move it, you can alter the   hit points, each creature affected by this spell falls
                    image so that it appears to be walking.           unconscious until the spell ends, the sleeper takes
                      Physical interaction with the image reveals it to be an   damage, or som eone uses an action to shake or slap the
                    illusion, because things can pass through it. A creature   sleeper awake. Subtract each creature’s hit points from
                    that uses its action to examine the image can determine   the total before moving on to the creature with the next
                    that it is an illusion with a successful Intelligence   lowest hit points. A creature’s hit points must be equal
                    (Investigation) check against your spell save DC. If a   to or less than the remaining total for that creature
                    creature discerns the illusion for what it is, the creature   to be affected.
                    can see through the image.                          Undead and creatures immune to being charm ed
                                                                      aren’t affected by this spell.
                    S i m u l a c r u m                                A t Higher Levels. W hen you cast this spell using a
                    7th-level illusion                                spell slot of 2nd level or higher, roll an additional 2d8 for
                    Casting Time:  12 hours                           each slot level above  1st.
                    Range: Touch
                                                                      S l e e t   St o r m
                    Components: V, S, M (snow or ice in quantities
                                                                      3rd-level conjuration
                      sufficient to made a life-size copy of the duplicated
                      creature; som e hair, fingernail clippings, or other   Casting Time:  1  action
                      piece o f that creature’s body placed inside the snow   Range:  150 feet
                      or ice; and powdered ruby worth  1,500 gp, sprinkled   Components: V, S, M (a pinch of dust and a few
                      over the duplicate and consum ed by the spell)    drops of water)
                    Duration: Until dispelled                         Duration: Concentration, up to  1 minute
                    You shape an illusory duplicate of one beast or   Until the spell ends, freezing rain and sleet fall in a
                    humanoid that is within range for the entire casting   20-foot-tall cylinder with a 40-foot radius centered on
                    time of the spell. The duplicate is a creature, partially   a point you choose within range. The area is heavily
                    real and form ed from ice or snow, and it can take   obscured, and exposed flames in the area are doused.
                    actions and otherwise be affected as a normal creature.  The ground in the area is covered with slick ice,
                    It appears to be the same as the original, but it has half   making it difficult terrain. W hen a creature enters the
                    the creature’s hit point maximum and is form ed without   spell’s area for the first time on a turn or starts its turn
                    any equipment. Otherwise, the illusion uses all the   there, it must make a Dexterity saving throw. On a failed
                    statistics of the creature it duplicates.         save, it falls prone.
                      The simulacrum is friendly to you and creatures you   If a creature is concentrating in the spell’s area, the
                    designate. It obeys your spoken com m ands, moving   creature must make a successful Constitution saving
                    and acting in accordance with your wishes and acting   throw against your spell save DC or lose concentration.
                    on your turn in combat. The simulacrum lacks the
                    ability to learn or becom e m ore powerful, so it never
                    increases its level or other abilities, nor can it regain
                    expended spell slots.
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