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For the duration, no sound can be created within or If the simulacrum is damaged, you can repair it in an
pass through a 20-foot-radius sphere centered on a alchemical laboratory, using rare herbs and minerals
point you choose within range. Any creature or object worth 100 gp per hit point it regains. The simulacrum
entirely inside the sphere is immune to thunder damage, lasts until it drops to 0 hit points, at which point it
and creatures are deafened while entirely inside it. reverts to snow and melts instantly.
Casting a spell that includes a verbal com ponent is If you cast this spell again, any currently
im possible there. active duplicates you created with this spell are
instantly destroyed.
S i l e n t I m a g e
1st-level illusion S l e e p
1st-level enchantment
Casting Time: 1 action
Range: 60 feet Casting Time: 1 action
Components: V, S, M (a bit of fleece) Range: 90 feet
Duration: Concentration, up to 10 minutes Components: V, S, M (a pinch of fine sand, rose petals,
or a cricket)
You create the image of an object, a creature, or som e
Duration: 1 minute
other visible phenom enon that is no larger than a 15-foot
cube. The image appears at a spot within range and This spell sends creatures into a magical slumber.
lasts for the duration. The image is purely visual; it isn't Roll 5d8; the total is how many hit points of creatures
accom panied by sound, smell, or other sensory effects. this spell can affect. Creatures within 20 feet of
You can use your action to cause the image to move to a point you choose within range are affected in
any spot within range. As the im age changes location, ascending order of their current hit points (ignoring
you can alter its appearance so that its movements unconscious creatures).
appear natural for the image. For example, if you create Starting with the creature that has the lowest current
an image of a creature and move it, you can alter the hit points, each creature affected by this spell falls
image so that it appears to be walking. unconscious until the spell ends, the sleeper takes
Physical interaction with the image reveals it to be an damage, or som eone uses an action to shake or slap the
illusion, because things can pass through it. A creature sleeper awake. Subtract each creature’s hit points from
that uses its action to examine the image can determine the total before moving on to the creature with the next
that it is an illusion with a successful Intelligence lowest hit points. A creature’s hit points must be equal
(Investigation) check against your spell save DC. If a to or less than the remaining total for that creature
creature discerns the illusion for what it is, the creature to be affected.
can see through the image. Undead and creatures immune to being charm ed
aren’t affected by this spell.
S i m u l a c r u m A t Higher Levels. W hen you cast this spell using a
7th-level illusion spell slot of 2nd level or higher, roll an additional 2d8 for
Casting Time: 12 hours each slot level above 1st.
Range: Touch
S l e e t St o r m
Components: V, S, M (snow or ice in quantities
3rd-level conjuration
sufficient to made a life-size copy of the duplicated
creature; som e hair, fingernail clippings, or other Casting Time: 1 action
piece o f that creature’s body placed inside the snow Range: 150 feet
or ice; and powdered ruby worth 1,500 gp, sprinkled Components: V, S, M (a pinch of dust and a few
over the duplicate and consum ed by the spell) drops of water)
Duration: Until dispelled Duration: Concentration, up to 1 minute
You shape an illusory duplicate of one beast or Until the spell ends, freezing rain and sleet fall in a
humanoid that is within range for the entire casting 20-foot-tall cylinder with a 40-foot radius centered on
time of the spell. The duplicate is a creature, partially a point you choose within range. The area is heavily
real and form ed from ice or snow, and it can take obscured, and exposed flames in the area are doused.
actions and otherwise be affected as a normal creature. The ground in the area is covered with slick ice,
It appears to be the same as the original, but it has half making it difficult terrain. W hen a creature enters the
the creature’s hit point maximum and is form ed without spell’s area for the first time on a turn or starts its turn
any equipment. Otherwise, the illusion uses all the there, it must make a Dexterity saving throw. On a failed
statistics of the creature it duplicates. save, it falls prone.
The simulacrum is friendly to you and creatures you If a creature is concentrating in the spell’s area, the
designate. It obeys your spoken com m ands, moving creature must make a successful Constitution saving
and acting in accordance with your wishes and acting throw against your spell save DC or lose concentration.
on your turn in combat. The simulacrum lacks the
ability to learn or becom e m ore powerful, so it never
increases its level or other abilities, nor can it regain
expended spell slots.

