Page 252 - DnD_5e_Players_Handbook_(BnW_OCR)
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S e a r i n g   S m i t e                         som eone w ho reaches out to touch you would bump into
                    1st-level evocation                               you while it was seem ingly still in midair.
                                                                       A creature can use its action to inspect a target and
                    Casting Time:  1  bonus action
                                                                      make an Intelligence (Investigation) check against your
                    Range: Self
                                                                      spell save DC. If it succeeds, it becom es aware that the
                    Components: V
                                                                      target is disguised.
                    Duration: Concentration, up to  1  minute
                    The next time you hit a creature with a melee weapon   S e n d i n g
                    attack during the spell’s duration, your weapon flares   3rd-level evocation
                    with white-hot intensity, and the attack deals an extra
                                                                      Casting Time:  1  action
                    1d6 fire damage to the target and causes the target to
                                                                      Range: Unlimited
                    ignite in flames. At the start of each of its turns until
                                                                      Components: V, S, M (a short piece of fine copper wire)
                    the spell ends, the target must make a Constitution
                                                                      Duration:  1  round
                    saving throw. On a failed save, it takes  1d6 fire damage.
                    On a successful save, the spell ends. If the target or a   You send a short m essage of twenty-five words or
                                                                      less to a creature with which you are familiar. The
                    creature within 5 feet o f it uses an action to put out the
                                                                      creature hears the m essage in its mind, recognizes
                    flames, or if som e other effect douses the flames (such
                                                                      you as the sender if it knows you, and can answer in a
                    as the target being submerged in water), the spell ends.
                                                                      like manner immediately. The spell enables creatures
                     At Higher Levels. W hen you cast this spell using a
                                                                      with Intelligence scores of at least 1  to understand the
                    spell slot of 2nd level or higher, the initial extra damage
                    dealt by the attack increases by 1d6 for each slot   meaning of your message.
                                                                       You can send the m essage across any distance and
                    level above  1st.
                                                                      even to other planes of existence, but if the target is on a
                    S e e  I n v i s i b i l i t y                    different plane than you, there is a 5 percent chance that
                    2nd-level divination                              the m essage doesn’t arrive.
                    Casting Time:  1  action
                                                                      S e q u e s t e r
                    Range: Self
                                                                      7th-level transmutation
                    Components: V, S, M (a pinch of talc and a small
                     sprinkling of powdered silver)                   Casting Time:  1  action
                    Duration:  1  hour                                Range: Touch
                                                                      Components: V, S, M (a powder com posed of diamond,
                    For the duration, you see invisible creatures and objects   emerald, ruby, and sapphire dust worth at least 5,000
                    as if they were visible, and you can see into the Ethereal
                                                                       gp, which the spell consum es)
                    Plane. Ethereal creatures and objects appear ghostly   Duration: Until dispelled
                    and translucent.
                                                                      By means of this spell, a willing creature or an object
                    S e e m i n g                                     can be hidden away, safe from detection for the
                    5th-level illusion                                duration. W hen you cast the spell and touch the target,
                                                                      it becom es invisible and can’t be targeted by divination
                    Casting Time:  1  action
                                                                      spells or perceived through scrying sensors created by
                    Range: 30 feet
                                                                      divination spells.
                    Components: V, S
                                                                       If the target is a creature, it falls into a state of
                    Duration: 8 hours
                                                                      suspended animation. Time ceases to flow for it, and it
                    This spell allows you to change the appearance of any   doesn’t grow older.
                    number of creatures that you can see within range. You   You can set a condition for the spell to end early.
                    give each target you choose a new, illusory appearance.   The condition can be anything you choose, but it
                    An unwilling target can make a Charisma saving throw,   must occur or be visible within  1  mile of the target.
                    and if it succeeds, it is unaffected by this spell.  Examples include “after  1,000 years” or “when the
                     The spell disguises physical appearance as well as   tarrasque awakens.” This spell also ends if the target
                    clothing, armor, weapons, and equipment. You can make   takes any damage.
                    each creature seem   1  foot shorter or taller and appear
                    thin, fat, or in between. You can’t change a target’s body   S h a p e c h a n g e
                    type, so you must choose a form that has the same   9th-level transmutation
                    basic arrangement of limbs. Otherwise, the extent of
                                                                      Casting Time:  1  action
                    the illusion is up to you. The spell lasts for the duration,
                                                                      Range: Self
                    unless you use your action to dism iss it sooner.
                                                                      Components: V, S, M (a jade circlet worth at least 1,500
                     The changes wrought by this spell fail to hold up to   gp, which you must place on your head before you
                    physical inspection. For example, if you use this spell   cast the spell)
                    to add a hat to a creature’s outfit, objects pass through   Duration: Concentration, up to  1 hour
                    the hat, and anyone who touches it would feel nothing
                                                                      You assume the form of a different creature for the
                    or w ould feel the creature’s head and hair. If you use
                                                                      duration. The new form can be of any creature with
                    this spell to appear thinner than you are, the hand of
                                                                      a challenge rating equal to your level or lower. The
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