Page 252 - DnD_5e_Players_Handbook_(BnW_OCR)
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S e a r i n g S m i t e som eone w ho reaches out to touch you would bump into
1st-level evocation you while it was seem ingly still in midair.
A creature can use its action to inspect a target and
Casting Time: 1 bonus action
make an Intelligence (Investigation) check against your
Range: Self
spell save DC. If it succeeds, it becom es aware that the
Components: V
target is disguised.
Duration: Concentration, up to 1 minute
The next time you hit a creature with a melee weapon S e n d i n g
attack during the spell’s duration, your weapon flares 3rd-level evocation
with white-hot intensity, and the attack deals an extra
Casting Time: 1 action
1d6 fire damage to the target and causes the target to
Range: Unlimited
ignite in flames. At the start of each of its turns until
Components: V, S, M (a short piece of fine copper wire)
the spell ends, the target must make a Constitution
Duration: 1 round
saving throw. On a failed save, it takes 1d6 fire damage.
On a successful save, the spell ends. If the target or a You send a short m essage of twenty-five words or
less to a creature with which you are familiar. The
creature within 5 feet o f it uses an action to put out the
creature hears the m essage in its mind, recognizes
flames, or if som e other effect douses the flames (such
you as the sender if it knows you, and can answer in a
as the target being submerged in water), the spell ends.
like manner immediately. The spell enables creatures
At Higher Levels. W hen you cast this spell using a
with Intelligence scores of at least 1 to understand the
spell slot of 2nd level or higher, the initial extra damage
dealt by the attack increases by 1d6 for each slot meaning of your message.
You can send the m essage across any distance and
level above 1st.
even to other planes of existence, but if the target is on a
S e e I n v i s i b i l i t y different plane than you, there is a 5 percent chance that
2nd-level divination the m essage doesn’t arrive.
Casting Time: 1 action
S e q u e s t e r
Range: Self
7th-level transmutation
Components: V, S, M (a pinch of talc and a small
sprinkling of powdered silver) Casting Time: 1 action
Duration: 1 hour Range: Touch
Components: V, S, M (a powder com posed of diamond,
For the duration, you see invisible creatures and objects emerald, ruby, and sapphire dust worth at least 5,000
as if they were visible, and you can see into the Ethereal
gp, which the spell consum es)
Plane. Ethereal creatures and objects appear ghostly Duration: Until dispelled
and translucent.
By means of this spell, a willing creature or an object
S e e m i n g can be hidden away, safe from detection for the
5th-level illusion duration. W hen you cast the spell and touch the target,
it becom es invisible and can’t be targeted by divination
Casting Time: 1 action
spells or perceived through scrying sensors created by
Range: 30 feet
divination spells.
Components: V, S
If the target is a creature, it falls into a state of
Duration: 8 hours
suspended animation. Time ceases to flow for it, and it
This spell allows you to change the appearance of any doesn’t grow older.
number of creatures that you can see within range. You You can set a condition for the spell to end early.
give each target you choose a new, illusory appearance. The condition can be anything you choose, but it
An unwilling target can make a Charisma saving throw, must occur or be visible within 1 mile of the target.
and if it succeeds, it is unaffected by this spell. Examples include “after 1,000 years” or “when the
The spell disguises physical appearance as well as tarrasque awakens.” This spell also ends if the target
clothing, armor, weapons, and equipment. You can make takes any damage.
each creature seem 1 foot shorter or taller and appear
thin, fat, or in between. You can’t change a target’s body S h a p e c h a n g e
type, so you must choose a form that has the same 9th-level transmutation
basic arrangement of limbs. Otherwise, the extent of
Casting Time: 1 action
the illusion is up to you. The spell lasts for the duration,
Range: Self
unless you use your action to dism iss it sooner.
Components: V, S, M (a jade circlet worth at least 1,500
The changes wrought by this spell fail to hold up to gp, which you must place on your head before you
physical inspection. For example, if you use this spell cast the spell)
to add a hat to a creature’s outfit, objects pass through Duration: Concentration, up to 1 hour
the hat, and anyone who touches it would feel nothing
You assume the form of a different creature for the
or w ould feel the creature’s head and hair. If you use
duration. The new form can be of any creature with
this spell to appear thinner than you are, the hand of
a challenge rating equal to your level or lower. The

