Page 263 - DnD_5e_Players_Handbook_(BnW_OCR)
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V a m p i r i c   T o u c h                       W a l l   o f   F o r c e
       3rd-level necromancy                              5th-level evocation
       Casting Time:  1  action                          Casting Time:  1  action
       Range: Self                                       Range:  120 feet
       Components: V, S                                  Components: V, S, M (a pinch o f powder made by
       Duration: Concentration, up to  1  minute          crushing a clear gemstone)
                                                         Duration: Concentration, up to  10 minutes
       The touch of your shadow-wreathed hand can siphon life
       force from others to heal your wounds. Make a melee   An invisible wall of force springs into existence at a
       spell attack against a creature within your reach. On   point you choose within range. The wall appears in
       a hit, the target takes 3d6 necrotic damage, and you   any orientation you choose, as a horizontal or vertical
       regain hit points equal to half the amount of necrotic   barrier or at an angle. It can be free floating or resting
       damage dealt. Until the spell ends, you can make the   on a solid surface. You can form it into a hemispherical
       attack again on each of your turns as an action.  dom e or a sphere with a radius of up to  10 feet, or you
        At Higher Levels. W hen you cast this spell using a   can shape a flat surface made up of ten  10-foot-by-
       spell slot of 4th level or higher, the damage increases by   10-foot panels. Each panel must be contiguous with
       1d6 for each slot level above 3rd.                another panel. In any form, the wall is  1/4 inch thick.
                                                         It lasts for the duration. If the wall cuts through a
       V i c io u s   M o c k e r y                      creature’s space when it appears, the creature is pushed
       Enchantment cantrip                               to one side of the wall (your choice which side).
       Casting Time:  1  action                           Nothing can physically pass through the wall. It is
       Range: 60 feet                                    immune to all damage and can’t be dispelled by dispel
       Components: V                                     magic. A disintegrate spell destroys the wall instantly,
       Duration: Instantaneous                           however. The wall also extends into the Ethereal Plane,
                                                         blocking ethereal travel through the wall.
       You unleash a string of insults laced with subtle
       enchantments at a creature you can see within range. If   W a l l   o f   I c e
       the target can hear you (though it need not understand   6th-level evocation
       you), it must succeed on a W isdom  saving throw or take
                                                         Casting Time:  1  action
       1d4 psychic damage and have disadvantage on the next
                                                         Range:  120 feet
       attack roll it makes before the end o f its next turn.
                                                         Components: V, S, M (a small piece of quartz)
        This spell’s damage increases by 1d4 when you reach
                                                         Duration: Concentration, up to  10 minutes
       5th level (2d4),  11th level (3d4), and  17th level (4d4).
                                                         You create a wall of ice on a solid surface within range.
       W a l l   o f   F ir e
                                                         You can form it into a hemispherical dom e or a sphere
       4th-level evocation                               with a radius o f up to  10 feet, or you can shape a flat
       Casting Time:  1  action                          surface made up of ten  10-foot-square panels. Each
       Range:  120 feet                                  panel must be contiguous with another panel. In any
       Components: V, S, M (a small piece of phosphorus)   form, the wall is  1  foot thick and lasts for the duration.
       Duration: Concentration, up to  1 minute           If the wall cuts through a creature’s space when it
                                                         appears, the creature within its area is pushed to one
       You create a wall of fire on a solid surface within
                                                         side of the wall and must make a Dexterity saving throw.
       range. You can make the wall up to 60 feet long, 20
                                                         On a failed save, the creature takes  10d6 cold damage,
       feet high, and  1  foot thick, or a ringed wall up to 20 feet
                                                         or half as much damage on a successful save.
       in diameter, 20 feet high, and  1  foot thick. The wall is
                                                          The wall is an object that can be damaged and thus
       opaque and lasts for the duration.
                                                         breached. It has AC  12 and 30 hit points per 10-foot
        When the wall appears, each creature within its area
                                                         section, and it is vulnerable to fire damage. Reducing
       must make a Dexterity saving throw. On a failed save, a
                                                         a 10-foot section of wall to 0 hit points destroys it and
       creature takes 5d8 fire damage, or half as much damage
                                                         leaves behind a sheet of frigid air in the space the wall
       on a successful save.
                                                         occupied. A creature moving through the sheet of frigid
        One side of the wall, selected by you when you cast
                                                         air for the first time on a turn must make a Constitution
       this spell, deals 5d8 fire damage to each creature that
                                                         saving throw. That creature takes 5d6 cold damage on a
       ends its turn within  10 feet of that side or inside the
                                                         failed save, or half as much damage on a successful one.
       wall. A creature takes the same damage when it enters
                                                          A t Higher Levels. W hen you cast this spell using a
       the wall for the first time on a turn or ends its turn there.
                                                         spell slot of 7th level or higher, the damage the wall
       The other side o f the wall deals no damage.
                                                         deals when it appears increases by 2d6, and the damage
        At Higher Levels. W hen you cast this spell using a
                                                         from passing through the sheet of frigid air increases by
       spell slot of 5th level or higher, the damage increases by
                                                         1d6, for each slot level above 6th.
       1d8 for each slot level above 4th.
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