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interact with you, unless a special ability or magic has   Finger of Death
            given them the ability to do so.                   7th-level necromancy
              You ignore all objects and effects that aren’t on the
                                                               Casting Time: 1 action
            Ethereal Plane, allowing you to move through objects you
                                                               Range: 60 feet
            perceive on the plane you originated from.
                                                               Components: V, S
              When the spell ends, you immediately return to the
                                                               Duration: Instantaneous
            plane you originated from in the spot you currently
            occupy. If you occupy the same spot as a solid object   You send negative energy coursing through a creature
            or creature when this happens, you are immediately   that you can see within range, causing it searing pain.
            shunted to the nearest unoccupied space that you can oc-  The target must make a Constitution saving throw. It
            cupy and take force damage equal to twice the number of   takes 7d8 + 30 necrotic damage on a failed save, or half
            feet you are moved.                                as much damage on a successful one.
              This spell has no effect if you cast it while you are on     A humanoid killed by this spell rises at the start of your
            the Ethereal Plane or a plane that doesn’t border it, such   next turn as a zombie that is permanently under your
            as one of the Outer Planes.                        command, following your verbal orders to the best of
              At Higher Levels. When you cast this spell using a   its ability.
            spell slot of 8th level or higher, you can target up to three
            willing creatures (including you) for each slot level above   Fireball
                                                               3rd-level evocation
            7th. The creatures must be within 10 feet of you when
            you cast the spell.                                Casting Time: 1 action
                                                               Range: 150 feet
            Find the Path                                      Components: V, S, M (a tiny ball of bat guano and sulfur)
            6th-level divination                               Duration: Instantaneous
            Casting Time: 1 minute
                                                               A bright streak flashes from your pointing finger to a
            Range: Self
                                                               point you choose within range and then blossoms with
            Components: V, S, M (a set of divinatory tools—such
                                                               a low roar into an explosion of flame. Each creature
             as bones, ivory sticks, cards, teeth, or carved runes—
                                                               in a 20-foot-radius sphere centered on that point must
             worth 100 gp and an object from the location you
                                                               make a Dexterity saving throw. A target takes 8d6 fire
             wish to find)
                                                               damage on a failed save, or half as much damage on a
            Duration: Concentration, up to 1 day
                                                               successful one.
            This spell allows you to find the shortest, most direct     The fire spreads around corners. It ignites flammable
            physical route to a specific fixed location that you are   objects in the area that aren’t being worn or carried.
            familiar with on the same plane of existence. If you name     At Higher Levels. When you cast this spell using a
            a destination on another plane of existence, a destination   spell slot of 4th level or higher, the damage increases by
            that moves (such as a mobile fortress), or a destination   1d6 for each slot level above 3rd.
            that isn’t specific (such as “a green dragon’s lair”), the   Fire Bolt
            spell fails.
              For the duration, as long as you are on the same plane   Evocation cantrip
            of existence as the destination, you know how far it is and   Casting Time: 1 action
            in what direction it lies. While you are traveling there,   Range: 120 feet
            whenever you are presented with a choice of paths along   Components: V, S
            the way, you automatically determine which path is the   Duration: Instantaneous
            shortest and most direct route (but not necessarily the
                                                               You hurl a mote of fire at a creature or object within
            safest route) to the destination.
                                                               range. Make a ranged spell attack against the target. On a
            Faerie Fire                                        hit, the target takes 1d10 fire damage. A flammable object
                                                               hit by this spell ignites if it isn’t being worn or carried.
            1st-level evocation
                                                                 This spell’s damage increases by 1d10 when you reach
            Casting Time: 1 action
                                                               5th level (2d10), 11th level (3d10), and 17th level (4d10).
            Range: 60 feet
            Components: V                                      Fire Storm
            Duration: Concentration, up to 1 minute            7th-level evocation
            Each object in a 20-foot cube within range is outlined in   Casting Time: 1 action
            blue, green, or violet light (your choice). Any creature in   Range: 150 feet
            the area when the spell is cast is also outlined in light if   Components: V, S
            it fails a Dexterity saving throw. For the duration, objects   Duration: Instantaneous
            and affected creatures shed dim light in a 10-foot radius.
                                                               A storm made up of sheets of roaring flame appears in a
              Any attack roll against an affected creature or object
                                                               location you choose within range. The area of the storm
            has advantage if the attacker can see it, and the affected
                                                               consists of up to ten 10-foot cubes, which you can ar-
            creature or object can’t benefit from being invisible.
                                                               range as you wish. Each cube must have at least one face
                                                               adjacent to the face of another cube. Each creature in the
                                                               area must make a Dexterity saving throw. It takes 7d10
                                                                                              Chapter 11: Spells
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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