Page 341 - The Design Thinking Playbook
P. 341

A/B testing 124–126                              Canvas (also see business model canvas, lean canvas, user profile
                                AEIOU method 29                                  canvas, vision canvas) 27, 30, 48, 225-228, 230, 250-251, 274
                                Agile 88, 237, 249, 257, 265, 285                CCScore 195–196
                                Amazon 228, 241                                  Change management (see organizational change)
                                Apple 36, 136, 140, 172, 202, 240                Co-creation 66, 156, 194, 233, 237, 243, 278
                                ARE IN 184                                       Create-ups 257-260
                                Artificial intelligence 198, 207-208, 246, 294-295  Creativity space 132-143
                                                                                 Creativity techniques 93
                                                                                 Customer development 236
                                                                                 Customer experience 292


                                Balanced scorecard 262
                                Big data 207, 267, 279, 289, 294, 298, 302-303, 306
                                Black ocean 227, 240-241, 252                    Data analytics 302
                                Blockchain 22, 85-86, 207-208, 243, 246, 283-285  Design challenge 52, 108, 138, 244, 271, 302
                                Brainstorming 46, 56, 91-98, 148                 Designing spaces and environment 132-143
                                Build business model 224–239                     - design brief – creativity space 138
                                - concept for scaling 235                        - design work environment 140
                                - develop canvas entry points 228                - flexible furniture 133-137
                                - develop value proposition 231                  - prototypes, creativity spaces 133-135
                                - indicators, revenues, costs, analogies 227     Detroit 22
                                - lean canvas 225                                Digital business model 288
                                - lean canvas to business model canvas 228       Digital Manager 300
                                - lean management 238                            Digital native 22
                                - problem, target customers, value proposition 226  Digital S-curve 283–284
                                - solution, alternatives, channels, advantages of the offer 226   Digital transformation 278, 300
                                - structured approach 237                        Digital tsunami 286
                                Business ecosystem design 240, 247               Digitization 266–277
                                - realization loop 249                           - autonomous drones (example) 271
                                - validation loop 249                            - autonomous objects as customers 266
                                - virtuous design loop 248                       - design criteria of the future 268
                                Business model canvas 112, 225–230, 239          - design of trust and emotions 275
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