Page 93 - The Design Thinking Playbook
P. 93

How can we get participants to break loose from their   The actual search for ideas only begins in the second step. Peter en-
        supposedly serious professionalism and open up to new and   courages the participants to break out of their usual thought patterns
        unconventional things?                          so they can come up with some “wild” ideas. He uses two specific
                                                        tricks; here’s how we implement them in our workshops:
        Quite conventional ideas usually mark the beginning of a brainstorm-
        ing session. Their novelty value is low.        1) When we moderate a workshop with several groups, we can shape
                                                        the search for ideas as an internal contest. We stop the brainstorming
        Peter has had the experience of some of his colleagues coming to ev-  session after halftime and request that the groups state the number
        ery workshop with a fixed idea of how the solution might look. During   of collected ideas.
        the brainstorming session, it is hard to pull them away from these
        fixed ideas, and they generate little that is new. For this reason, Peter   For the individual teams, this is an incentive to catch up, so they will
        always holds a first session at the beginning, which he refers to as   inevitably have to venture in the direction of “wilder” ideas if they
        the “brain dump.” All attendees have the opportunity in this session   have undermatched the creative performance of the other groups. This
        to dump their ideas so they are open to new things.  approach allows us to see which group is wrestling with difficulties. If
                                                        one group is far behind in their number of ideas, we watch to find out
                                                        exactly what inhibits the team. Usually, it turns out this group has—
                                                        against instructions—begun to discuss and evaluate the ideas.

                                                        2) We have the groups present the two best and two dumbest
                                                        solutions they have generated. This moment is a valuable experience
                                                        for every group. First, the task will induce a few giggles, which is
                                                        quite a help for creating a positive atmosphere. Second, and far more
                                                        important, now a debate is launched on whether some of the ideas
                                                        are actually as dumb as had been assumed at first. Every dumb idea
                                                        has potential! When we know how to reverse the idea successfully
                                                        into something positive, we will gain valuable perspectives with a
                                                        guaranteed novelty value.




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