Page 98 - The Design Thinking Playbook
P. 98

KEY LEARNINGS



                           Generate ideas









                                        •   Make sure the environment offers a good atmosphere and build up team members’ creative confidence.
                                        •   Laugh a lot but never laugh at one another!
                                        •   Creativity sessions should always be in at least two parts. Provide a “brain dump” at the beginning and then stimulate creativity.
                                        •   Motivate participants to deliver a great quantity of ideas, such as via contests between teams, or by using additional sources of
                                           inspiration such as the problem reversal technique and other creativity techniques.
                                        •   Differentiate between requirements and features. Properties such as “ergonomic” or “cutting edge” are not solutions to the
                                           problem.
                                        •   Separate the ideation (the generation of ideas) from the evaluation of the ideas.
                                        •   Designate a moderator, who guides in the creativity technique, and a facilitator, who leads through the process.
                                        •   Comply with the brainstorming rules (e.g., no criticism of ideas, quantity goes before quality, etc.).
                                        •   Communicate the various ideas uniformly and objectively.
                                        •   Make use of methods such as SCAMPER, which help us to increase creativity by providing food for thought.

















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