Page 142 - Dragonix - DM Options, Monster Talents II
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sacred statue enters must succeed on a DC 16           statue can move through the space of a Large or
        Dexterity saving throw. On a successful save, the      smaller hostile creature.  All opportunity attacks
        creature is pushed 5 feet to the nearest space         made against the sacred statue by the creatures
        out of the sacred statue's path. On a failed save,     whose spaces the sacred statue entered have
        the creature falls prone and takes 43 (6d12 + 4)       disadvantage.
        bludgeoning damage. If the sacred statue remains
        in the prone creature's space, the creature is also
        restrained until it's no longer in the same space as   Staggering Blow
        the sacred statue. While restrained in this way, the   Type: Trait.
        creature, or another creature within 5 feet of it,
                                                               Prerequisite: Sacred Statue
        can make a DC 16 Strength check. On a success, the
        creature is shunted to an unoccupied space of its      If the sacred statue's weapon attack roll against a
        choice within 5 feet of the sacred statue and is no    target succeeds by 5 or more,  the target must make
        longer restrained.                                     a DC 16 Constitution saving throw or be stunned
                                                               until the end of the sacred statue's next turn.

        Magic Immunity I

        Type: Trait.
        Talent Cost: 2 (Counts as 2 Talents).

        The sacred statue is immune to 1st level spells, but
        not to cantrips.


        Magic Immunity II

        Type: Trait.

        Prerequisite: Magic Immunity
        The sacred statue is immune to spells of 2nd level
        and below, but not to cantrips.



        Trembling Slam
        Type: Action.

        Trembling Slam. The sacred statue pounds the
        ground, triggering a short earth tremor. All other
        creatures on the ground within 10 feet of the
        sacred statue that are Medium or smaller than the
        sacred statue must succeed on a DC 16 Strength
        saving throw or be knocked prone.  When the
        sacred statue uses its Multiattack, the sacred statue
        can use its Trembling Slam in place of one slam
        attack.


        Unstoppable

        Type: Trait.

        The sacred statue deals triple damage against
        objects and structures.  In addition, the sacred

                                                                       Chapter 2. Mordenkainen's Tome of Foes     141
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