Page 146 - Dragonix - DM Options, Monster Talents II
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The eladrin can innately cast the following spells,
                                                               requiring no material components:
                                                               1/day each: enervation, sleet storm



                                                               Legendary Actions

                                                               Type: Action.
                                                               Talent Cost: 4 (Counts as 4 Talents).

                                                               The eladrin gains 3 legendary actions, choosing
                                                               from the options below. Only one legendary action
                                                               option can be used at a time and only at the end of
                                                               another creature's turn. The eladrin regains spent
                                                               legendary actions at the start of its turn.
                                                               Move. The eladrin moves up to half its speed
                                                                 without provoking opportunity attacks.
                                                               Attack. The eladrin makes a longsword or longbow
                                                                 attack.
                                                               Gust of Wind. The eladrin casts gust of wind.


                                                               Freezing Smite (3/Day)

                                                               Type: Trait.

                                                               Freezing Smite (3/Day). As a bonus action, when
                                                               the eladrin hits a creature with a weapon attack, it
                                                               can deal an extra 13 (3d8) cold damage and if the
        Winter Eladrin                                         target isn't immune to cold, it must succeed on a
                                                               DC 16 Constitution saving throw.  On a failed save,
        The winter eladrin (CR 10) can have a maximum of       the creature's speed its speed is halved, it can't
        4 talents.                                             take reactions, and it can take either an action or a
                                                               bonus action on its turn, not both. The effects last
                                                               until the start of the eladrin's next turn.
        Innate Spellcasting

        Type: Trait.

        Innate Spellcasting.  The eladrin’s innate
        spellcasting ability is Charisma (spell save DC 16).
        The eladrin can innately cast the following spells,
        requiring no material components:
        At-will: sanctuary, silence
        3/day:  Snilloc's snowball swarm



        Innate Spellcasting II

        Type: Trait.

        Prerequisite: Innate Spellcasting
        Innate Spellcasting.  The eladrin’s innate
        spellcasting ability is Charisma (spell save DC 16).


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