Page 145 - Dragonix - DM Options, Monster Talents II
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Innate Spellcasting II
        The eladrin gains 3 legendary actions, choosing
        from the options below. Only one legendary action      Type: Trait.
        option can be used at a time and only at the end of
                                                               Prerequisite: Innate Spellcasting
        another creature's turn. The eladrin regains spent
        legendary actions at the start of its turn.            Innate Spellcasting.  The eladrin’s innate
        Move. The eladrin moves up to half its speed           spellcasting ability is Charisma (spell save DC 16).
          without provoking opportunity attacks.               The eladrin can innately cast the following spells,
        Captivate. The eladrin casts charm person or           requiring no material components:
                                                               1/day each: fireball, haste
          Tasha's hideous laughter.
        Attack. The eladrin makes a longsword or longbow
          attack.
                                                               Legendary Actions

                                                               Type: Action.
                                                               Talent Cost: 4 (Counts as 4 Talents).
        Summer Eladrin                                         The eladrin gains 3 legendary actions, choosing


        The summer eladrin (CR 10) can have a maximum          from the options below. Only one legendary action
        of 4 talents.                                          option can be used at a time and only at the end of
                                                               another creature's turn. The eladrin regains spent
                                                               legendary actions at the start of its turn.
        Innate Spellcasting                                    Move. The eladrin moves up to half its speed
        Type: Trait.                                             without provoking opportunity attacks.
                                                               Attack. The eladrin makes a longsword or longbow
        Innate Spellcasting.  The eladrin’s innate
                                                                 attack.
        spellcasting ability is Charisma (spell save DC 16).
                                                               Wrathful Glare. The eladrin targets one frightened
        The eladrin can innately cast the following spells,
                                                                 creature it can see within 30 feet of it. The target
        requiring no material components:
        At-will: bane, hunter's mark                             must make a DC 16 Wisdom saving throw. On a
        3/day:  hellish rebuke                                   failure, the target is paralyzed until the eladrin
                                                                 deals damage to it, or until the end of the eladrin's
                                                                 next turn.


                                                               Fiery Smite (3/Day)

                                                               Type: Trait.

                                                               Fiery Smite (3/Day). As a bonus action, when the
                                                               eladrin hits a creature with a weapon attack, it can
                                                               deal an extra 13 (3d8) fire damage and the target
                                                               gains disadvantage to being frightened until the
                                                               end of the eladrin's next turn.



















        144         Chapter 2. Mordenkainen's Tome of Foes
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