Page 150 - Dragonix - DM Options, Monster Talents II
P. 150

ground, creating a massive explosion 60 feet in        throw or be stunned until the end of the tempest's
        diameter centered on the phoenix. This sprays rock  next turn.
        and fire in all directions and forms a crater the size
        of the explosion. Each creature within 30 feet of
        the target space must succeed on a DC 20 Strength      Whirlwind (Recharges after a Short
        saving throw, taking 28 (8d6) fire damage and 28       or Long Rest)
        (8d6) bludgeoning damage and is knocked prone
                                                               Type: Action.
        on a failed save, or half as much damage and is not
        knocked prone on a successful one. Additionally,       Talent Cost: 2 (Counts as 2 Talents).
        the ground in that area becomes difficult terrain      Whirlwind (Recharges after a Short of Long
        and is engulfed in flames that last for ten minutes.
                                                               rest).  The tempest casts whirlwind.  The spell
        Any creature that starts its turn in the area while it
                                                               lasts for 1 minute and the tempest doesn't need to
        is still in flames takes 10 (3d6) fire damage. Each
                                                               concentrate on maintaining the spell.
        5-foot-square portion of the area requires at least
        30 minutes to clear by hand.




                                                               Zaratan

        Elder Tempest                                          The zaratan (CR 22) can have a maximum of  8
                                                               talents.
        The tempest (CR 23) can have a maximum of  8
        talents.
                                                               Crushing Stomp

        Aura of Lightning                                      Type: Trait.
                                                               Talent Cost: 2 (Counts as 2 Talents).
        Type: Trait.
        Talent Cost: 3 (Counts as 3 Talents).                  Crushing Stomp. The zaratan scores a critical hit if
                                                               it hits a prone creature with its stomp attack.
        Aura of Lightning. Any creature that starts its turn
        within 30 feet of the  tempest must make a DC 20
        Dexterity saving throw or take 16 (3d10) lightning     Forceful Blows
        damage.
                                                               Type: Trait.

                                                               Forceful Blows. If the zaratan's stomp attack roll
        Shocking Lightning                                     or spit rock attack against a target succeeds by 5
                                                               or more, the target must make a DC 25 Strength
        Type: Trait.
                                                               saving throw or be knocked prone.
        Talent Cost: 2 (Counts as 2 Talents).

        If a creature fails its saving throw against the
        tempest's lightning strike by 5 or more, it is also    Gulp
        paralyzed until the end of the tempest's next turn.    Type: Trait.

                                                               Talent Cost: 3 (Counts as 3 Talents).
        Stunning Slam                                          Gulp. If the zaratan's bite attack roll against a target

        Type: Trait.                                           succeeds by 5 or more, the target must make a DC
                                                               25 Strength saving throw or be swallowed.   While
        Stunning Slam. If the tempest's thunderous slam
                                                               swallowed, the target is blinded and restrained,
        attack roll against a target succeeds by 5 or more,
                                                               it has total cover against attacks and other effects
        the target must make a DC 21 Constitution saving
                                                               outside the zaratan, and it takes 28 (8d6) acid

                                                                       Chapter 2. Mordenkainen's Tome of Foes     149
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