Page 148 - Dragonix - DM Options, Monster Talents II
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in that line must make a DC 24  Dexterity saving       Whirlpool (1/day). The leviathan swims rapidly
        throw. On a failure, a target takes 42 (12d6)          in circles in an area at least 100 feet square and 50
        bludgeoning damage and, if it is Huge or smaller, is   feet deep, causing a whirlpool to form in the center
        pushed up to 40 feet away from the leviathan and       of the area. The whirlpool forms a vortex that is
        knocked prone. On a success, a target takes half       10 feet wide at the base, up to 100 feet wide at the
        the bludgeoning damage, but is neither pushed nor      top, 50 feet tall, and lasts for 1 minute. Any creature
        knocked prone.                                         or object, except the leviathan, in the water and
                                                               within 50 feet of the vortex is pulled 10 feet toward
                                                               it. A creature can swim away from the vortex by
        Whipping Tail                                          succeeding on a DC 24 Strength (Athletics) check.

        Type: Trait.                                             When a creature enters the vortex for the first
                                                               time on a turn or starts its turn there, it must make
        Whipping Tail. If the leviathan's tail attack roll
                                                               a DC 24 Strength saving throw. On a failed save,
        against a target succeeds by 5 or more, the target
                                                               the creature takes 23 (3d8 + 10) bludgeoning
        must make a DC 24 Strength saving throw or be
                                                               damage and is caught in the vortex until it ends. On
        thrown up to 60 feet in a random direction and
                                                               a success, the creature takes half damage and isn’t
        knocked prone. If a thrown target strikes a solid
                                                               caught in the vortex. A creature caught in the vortex
        surface, the target takes 3 (1d6) bludgeoning
                                                               can use its action to try to swim away from the
        damage for every 10 feet it was thrown. If the
                                                               vortex as described above, but it has disadvantage
        target is thrown at another creature, that creature
                                                               on the Strength (Athletics) check to do so.
        must succeed on a DC 24 Dexterity saving throw or
                                                                 The first time each turn that an object enters the
        take the same damage and be knocked prone.
                                                               vortex, the object takes 23 (3d8 + 10) bludgeoning
                                                               damage. This damage occurs each round it remains
                                                               in the vortex.
        Whirlpool (1/Day)
        Type: Action.
        Talent Cost: 3 (Counts as 3 Talents).

                                                                       Chapter 2. Mordenkainen's Tome of Foes     147
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