Page 190 - Dragonix - DM Options, Monster Talents II
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The larva mage can take 1 extra legendary action       Magic Resistance. The larva mage has advantage
        before the start of her next turn.  The larva mage     on saving throws against spells and other magical
        can retake this talent up one additional time.  The    effects.
        extra legendary action stacks.

                                                               Magic Weapons
        Fear Aura                                              Type: Trait.
        Type: Trait.
                                                               Magic Weapons. The larva mage's weapon attacks
        Fear Aura. A creature that starts its turn within      are magical.
        10 feet of the larva mage must succeed on a DC
        16 Wisdom saving throw or be frightened until
        the start of the creature's next turn. If a creature's
        saving throw is successful, the creature is immune
                                                               Starspawn Mangler
        to the Fear aura for the next 24 hours.
                                                               The starspawn mangler (CR 5) can have a
        Infested Form                                          maximum of 2 talents.
        Type: Trait.

        Infested Form. A creature that touches the larva       Assassinate
        mage or hits it with a melee attack while within 5
                                                               Type: Trait.
        feet of it must make a DC 19 Constitution saving
        throw or become poisoned until the start of its next   Assassinate. During its first turn, the mangler has
        turn.                                                  advantage on attack rolls against any creature that
                                                               hasn't taken a turn. Any hit the mangler scores
                                                               against a surprised creature is a critical hit.
        Regeneration
        Type: Trait.

        Regeneration. The larva mage regains 15 hit points
                                                               Evasion
        at the start of its turn if it has at least 1 hit point
        and isn't in sunlight or a body of running water. If   Type: Trait.
        the larva mage takes acid, fire, or radiant damage,
                                                               Evasion. If the mangler is subjected to an effect
        this trait doesn't function at the start of the larva   that allows it to make a Dexterity saving throw to
        mage's next turn. The larva mage is destroyed only
                                                               take only half damage, the mangler instead takes no
        if it starts its turn with 0 hit points and doesn't    damage if it succeeds on the saving throw, and only
        regenerate.
                                                               half damage if it fails.


        Legendary Resistance (2/day)                           Fade into Shadow (1/day)

        Type: Trait.                                           Type: Reaction.
        Talent Cost: 2 (Counts as 2 Talents).                  When in dim light or darkness and a creature the
                                                               mangler can see attacks the mangler,  the mangler
        Legendary Resistance (2/Day). If the larva mage
                                                               can take the Hide action.
        fails a saving throw, it can choose to succeed
        instead.
                                                               Flurry Recharge

        Magic Resistance                                       Type: Trait.

        Type: Trait.                                           Talent Cost: 2 (Counts as 2 Talents).

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