Page 188 - Dragonix - DM Options, Monster Talents II
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Hit: 32 (6d8 + 5) bludgeoning damage plus The hulk gains 3 legendary actions, choosing from
18 (4d8) psychic damage, and the target must the options below. Only one legendary action
succeed on a DC 17 Constitution saving throw option can be used at a time and only at the end
or be knocked unconscious for 1 minute. The of another creature's turn. The hulk regains spent
unconscious target repeats the saving throw if it legendary actions at the start of its turn.
takes damage and at the end of each of its turns, Charge. The hulk moves up to its speed.
ending the effect on itself on a success. Shepherd. The hulk chooses an ally within 5
feet of it. The ally uses its reaction to move to a
space within 5 feet of the hulk without provoking
Guardian Strike opportunity attacks.
Type: Reaction. Slam (Costs 2 Actions). The hulk makes a slam
attack.
Guardian Strike: If an enemy within 5 feet of
the hulk attacks a target other than the hulk, that
enemy provokes an opportunity attack from the Power Attack
hulk.
Type: Trait.
Before the hulk makes a melee weapon attack, it
Legendary Actions can choose to take a -5 penalty to the attack roll. If
Type: Action. the attack hits, it adds +10 to the attack's damage.
Talent Cost: 4 (Counts as 4 Talents).
Chapter 2. Mordenkainen's Tome of Foes 187

