Page 186 - Dragonix - DM Options, Monster Talents II
P. 186
from the Lonely's Psychic Leech for the next 24 attacks of another action it takes.
hours.
Shadow Stealth
Legendary Actions Type: Trait.
Type: Action.
Shadow Stealth. While in dim light or darkness, the
Talent Cost: 4 (Counts as 4 Talents). Lonely can take the Hide action as a bonus action.
The Lonely gains 3 legendary actions, choosing
from the options below. Only one legendary action Tenacious Pursuer
option can be used at a time and only at the end of
Type: Reaction.
another creature's turn. The Lonely regains spent
legendary actions at the start of its turn. When a creature within 5 feet of the Lonely moves
Charge. The Lonely moves up to its speed. more than 20 feet away from the Lonely and the
Detect. The Lonely makes a Wisdom (Perception) Lonely can see that creature, the Lonely moves up
check. to its speed to a space nearest to the creature.
Harpoon (Costs 2 Actions). The Lonely attacks
with its Harpoon Arm.
Quick Reel
Type: Trait.
The Lost
Quick Reel. The Lonely can use a bonus action
The Lost (CR 7) can have a maximum of 3 talents.
to pull each creature grappled by it up to 25 feet
straight toward it.
Disorienting Aura
Magic Resistance Type: Trait.
Type: Trait. Talent Cost: 2 (Counts as 2 Talents).
Magic Resistance. The Lonely has advantage on Disorienting Aura. Any creature, other than
saving throws against spells and other magical sorrowsworn, that starts its turn within 10 feet of
effects. the Lost must make a DC 13 Wisdom saving throw.
On a failed save, the creature becomes frightened.
While frightened in this way, the creature is blinded
Magic Weapons and deafened. The creature can repeat the saving
Type: Trait. throw at the end of each of its turns, ending the
effects on itself with a successful save. A creature
Magic Weapons. The Lonely's weapon attacks are
that successfully saves is immune to the Lost's
magical.
Disorienting Aura for the next 24 hours.
Shadow Jump Magic Resistance
Type: Trait.
Type: Trait.
Shadow Jump. As a bonus action, the Lonely can Magic Resistance. The Lost has advantage on
teleport up to 30 feet to an unoccupied space it can
saving throws against spells and other magical
see. Both the space it teleports from and the space
effects.
it teleports to must be in dim light or darkness.
The Lonely can use this ability between the weapon
Chapter 2. Mordenkainen's Tome of Foes 185

