Page 185 - Dragonix - DM Options, Monster Talents II
P. 185
Aura of Hunger Magic Weapons
Type: Trait. Type: Trait.
Talent Cost: 2 (Counts as 2 Talents). Magic Weapons. The Hungry's weapon attacks are
magical.
Aura of Hunger. Any creature that starts its turn
within 10 feet of the Hungry must make a DC
15 Wisdom saving throw. On a failed save, the Shadow Jump
creature gains 1 level of exhaustion. A creature Type: Trait.
can reduce its exhaustion level by 1 if it spends its
turn eating something edible to it. A creature that Shadow Jump. As a bonus action, the Hungry can
successfully saves is immune to the Hungry's Aura teleport up to 30 feet to an unoccupied space it can
of Hunger for the next 24 hours. see. Both the space it teleports from and the space
it teleports to must be in dim light or darkness. The
Hungry can use this ability between the weapon
Legendary Actions attacks of another action it takes.
Type: Action.
Talent Cost: 4 (Counts as 4 Talents).
Shadow Stealth
The Hungry gains 3 legendary actions, choosing
Type: Trait.
from the options below. Only one legendary action
option can be used at a time and only at the end of Shadow Stealth. While in dim light or darkness, the
another creature's turn. The Hungry regains spent Hungry can take the Hide action as a bonus action.
legendary actions at the start of its turn.
Charge. The Hungry moves up to its speed.
Detect. The Hungry makes a Wisdom (Perception)
check.
The Lonely
Claws (Costs 2 Actions). The Hungry attacks with
its claws.
The Lonely (CR 9) can have a maximum of 4 talents.
Lifeleech
Fade into Shadow (1/day)
Type: Reaction.
Type: Reaction.
Talent Cost: 2 (Counts as 2 Talents).
When in dim light or darkness and a creature the
Lifeleech. When a creature within 30 feet of the Lonely can see attacks the Lonely, the Lonely can
Hungry is targeted by a spell that allows the take the Hide action.
creature to regain hit points, it instead targets the
Hungry. If the Hungry regains hit points as a result
of this, it gains three benefits until the end of its Improved Psychic Leech
Type: Trait.
next turn: it has advantage on attack rolls and
saving throws, and its bite deals an extra 22 (4d10)
Talent Cost: 2 (Counts as 2 Talents).
necrotic damage on a hit.
Aura of Loneliness. Any creature, other than
Magic Resistance sorrowsworn, that takes damage from its Psychic
Leech also becomes frightened. A frightened
Type: Trait.
creature that is within 30 feet of at least two
Magic Resistance. The Hungry has advantage on nonhostile creatures can make DC 15 Wisdom
saving throws against spells and other magical saving throw at the end of each of its turns, ending
effects. the effect on itself with a success. A creature that
successfully saves is immune to being frightened
184 Chapter 2. Mordenkainen's Tome of Foes

