Page 185 - Dragonix - DM Options, Monster Talents II
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Aura of Hunger                                         Magic Weapons
        Type: Trait.                                           Type: Trait.

        Talent Cost: 2 (Counts as 2 Talents).                  Magic Weapons. The Hungry's weapon attacks are
                                                               magical.
        Aura of Hunger. Any creature that starts its turn
        within 10 feet of the Hungry must make a DC
        15 Wisdom saving throw.   On a failed save, the        Shadow Jump
        creature gains 1 level of exhaustion.  A creature      Type: Trait.
        can reduce its exhaustion level by 1 if it spends its
        turn eating something edible to it.  A creature that   Shadow Jump. As a bonus action, the Hungry can
        successfully saves is immune to the Hungry's Aura      teleport up to 30 feet to an unoccupied space it can
        of Hunger for the next 24 hours.                       see. Both the space it teleports from and the space
                                                               it teleports to must be in dim light or darkness.  The
                                                               Hungry can use this ability between the weapon
        Legendary Actions                                      attacks of another action it takes.
        Type: Action.

        Talent Cost: 4 (Counts as 4 Talents).
                                                               Shadow Stealth
        The Hungry gains 3 legendary actions, choosing
                                                               Type: Trait.
        from the options below. Only one legendary action
        option can be used at a time and only at the end of    Shadow Stealth. While in dim light or darkness, the
        another creature's turn. The Hungry regains spent      Hungry can take the Hide action as a bonus action.
        legendary actions at the start of its turn.
        Charge. The Hungry moves up to its speed.
        Detect. The Hungry makes a Wisdom (Perception)
          check.
                                                               The Lonely
        Claws (Costs 2 Actions). The Hungry attacks with
          its claws.
                                                               The Lonely (CR 9) can have a maximum of 4 talents.


        Lifeleech
                                                               Fade into Shadow (1/day)
        Type: Reaction.
                                                               Type: Reaction.
        Talent Cost: 2 (Counts as 2 Talents).
                                                               When in dim light or darkness and a creature the
        Lifeleech. When a creature within 30 feet of the       Lonely can see attacks the Lonely,  the Lonely can
        Hungry is targeted by a spell that allows the          take the Hide action.
        creature to regain hit points, it instead targets the
        Hungry. If the Hungry regains hit points as a result
        of this, it gains three benefits until the end of its   Improved Psychic Leech
                                                               Type: Trait.
        next turn: it has advantage on attack rolls and
        saving throws, and its bite deals an extra 22 (4d10)
                                                               Talent Cost: 2 (Counts as 2 Talents).
        necrotic damage on a hit.
                                                               Aura of Loneliness. Any creature, other than
        Magic Resistance                                       sorrowsworn, that takes damage from its Psychic
                                                               Leech also becomes frightened.  A frightened
        Type: Trait.
                                                               creature that is within 30 feet of at least two
        Magic Resistance. The Hungry has advantage on          nonhostile creatures can make DC 15 Wisdom
        saving throws against spells and other magical         saving throw at the end of each of its turns, ending
        effects.                                               the effect on itself with a success. A creature that
                                                               successfully saves is immune to being frightened

        184         Chapter 2. Mordenkainen's Tome of Foes
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