Page 187 - Dragonix - DM Options, Monster Talents II
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Magic Weapons                                          Starspawn
        Type: Trait.

        Magic Weapons. The Lost's weapon attacks are
        magical.
                                                               Starspawn Grue

                                                               The starspawn grue (CR 1/4) can have a maximum
        Shadow Jump                                            of 1 talent.
        Type: Trait.

        Shadow Jump. As a bonus action, the Lost can
        teleport up to 30 feet to an unoccupied space it can  Madness

        see. Both the space it teleports from and the space    Type: Trait.
        it teleports to must be in dim light or darkness.
                                                               Madness. The grue has advantage on saving
        The Lost can use this ability between the weapon
                                                               throws against being charmed and frightened and
        attacks of another action it takes.
                                                               on ability checks made against Wisdom (Insight)
                                                               ability checks.
        Shadow Stealth
        Type: Trait.                                           Pack Attack

        Shadow Stealth. While in dim light or darkness, the  Type: Trait.
        Lost can take the Hide action as a bonus action.
                                                               Pack Attack. The grue deals an extra 3 (1d6)
                                                               damage with its melee weapon attacks against
                                                               a creature if at least two of the grue's allies are
                                                               within 5 feet of the target and the allies are not
                                                               incapacitated.
        The Wretched

        The Wreatched (CR 1/4) can have a maximum of 1
        talent.

                                                               Starspawn Hulk
        Shadow Jump                                            The starspawn hulk (CR 10) can have a maximum
        Type: Trait.
                                                               of 4 talents.
        Shadow Jump. As a bonus action, the Lost can
        teleport up to 30 feet to an unoccupied space it can
                                                               Bruiser
        see. Both the space it teleports from and the space
        it teleports to must be in dim light or darkness.      Type: Trait.
        The Lost can use this ability between the weapon
                                                               Bruiser. A creature that takes damage from the
        attacks of another action it takes.
                                                               hulk's melee attack has disadvantage on its next
                                                               attack roll until the end of its next turn.
        Shadow Stealth
        Type: Trait.                                           Double-Fisted Smash (Recharge 5-6)

        Shadow Stealth. While in dim light or darkness, the  Type: Action.
        Lost can take the Hide action as a bonus action.
                                                               Talent Cost: 2 (Counts as 2 Talents).
                                                               Double-Fisted Smash (Recharge 5-6). Melee
                                                               Weapon Attack: +9 to hit, reach 10 ft., one target.


        186         Chapter 2. Mordenkainen's Tome of Foes
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