Page 187 - Dragonix - DM Options, Monster Talents II
P. 187
Magic Weapons Starspawn
Type: Trait.
Magic Weapons. The Lost's weapon attacks are
magical.
Starspawn Grue
The starspawn grue (CR 1/4) can have a maximum
Shadow Jump of 1 talent.
Type: Trait.
Shadow Jump. As a bonus action, the Lost can
teleport up to 30 feet to an unoccupied space it can Madness
see. Both the space it teleports from and the space Type: Trait.
it teleports to must be in dim light or darkness.
Madness. The grue has advantage on saving
The Lost can use this ability between the weapon
throws against being charmed and frightened and
attacks of another action it takes.
on ability checks made against Wisdom (Insight)
ability checks.
Shadow Stealth
Type: Trait. Pack Attack
Shadow Stealth. While in dim light or darkness, the Type: Trait.
Lost can take the Hide action as a bonus action.
Pack Attack. The grue deals an extra 3 (1d6)
damage with its melee weapon attacks against
a creature if at least two of the grue's allies are
within 5 feet of the target and the allies are not
incapacitated.
The Wretched
The Wreatched (CR 1/4) can have a maximum of 1
talent.
Starspawn Hulk
Shadow Jump The starspawn hulk (CR 10) can have a maximum
Type: Trait.
of 4 talents.
Shadow Jump. As a bonus action, the Lost can
teleport up to 30 feet to an unoccupied space it can
Bruiser
see. Both the space it teleports from and the space
it teleports to must be in dim light or darkness. Type: Trait.
The Lost can use this ability between the weapon
Bruiser. A creature that takes damage from the
attacks of another action it takes.
hulk's melee attack has disadvantage on its next
attack roll until the end of its next turn.
Shadow Stealth
Type: Trait. Double-Fisted Smash (Recharge 5-6)
Shadow Stealth. While in dim light or darkness, the Type: Action.
Lost can take the Hide action as a bonus action.
Talent Cost: 2 (Counts as 2 Talents).
Double-Fisted Smash (Recharge 5-6). Melee
Weapon Attack: +9 to hit, reach 10 ft., one target.
186 Chapter 2. Mordenkainen's Tome of Foes

