Page 206 - Dragonix - DM Options, Monster Talents II
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Battle Tactician                                       Tol-kendar (Recharge 6)
        Type: Trait.
                                                               Type: Action.
        Talent Cost: 2 (Counts as 2 Talents).                  Talent Cost: 2 (Counts as 2 Talents).
        Battle Tactician. The yagnoloth learns three           Tol-Kendar (Recharge 6). The yagnoloth magically
        maneuvers and gains four d8 superi�rity dice from      summons its tol-kendar, a huge and wicked-looking
        the Fighter class's Battle Master archetype.  The      15-foot polearm. The weapon appears instantly in
        yagnoloth's Maneuver ability is Strength (Maneuver
                                                               the yagnoloth's massive arm hand.  The yagnoloth
        save DC 16).                                           moves up to its walking speed in a straight line and
                                                               targets each creature within 30 feet of it during
                                                               its movement. Each target must succeed on a DC
        Bruiser                                                16 Dexterity saving throw or take 32 (8d6 + 4)
        Type: Trait.                                           slashing damage.  The tol-kendar disappears at the
                                                               end of the yagnoloth's turn.
        Bruiser. A creature that takes damage from the
        yagnoloth's melee attack has disadvantage on its
        next attack roll until the end of its next turn.
                                                               Wallop

                                                               Type: Trait.
        Legendary Actions                                      If a creature fails its Constitution saving throw

        Type: Action.                                          against the yagnoloth's Massive Arm by 5 or more,
                                                               it is also knocked unconscious for 1 minute.  An
        Talent Cost: 4 (Counts as 4 Talents).
                                                               unconscious creature can repeat the saving throw
        The yagnoloth gains 3 legendary actions, choosing
                                                               at the end of each of its turns, ending the effect on
        from the options below. Only one legendary action
                                                               itself on a success.
        option can be used at a time and only at the end
        of another creature's turn. The yagnoloth regains
        spent legendary actions at the start of its turn.
        Teleport. The yagnoloth uses Teleport.
        Elecrify (Costs 2 Actions). The yagnoloth uses
          Electrified Touch.
        Massive Arm (Costs 2 Actions). The yagnoloth
          attacks with its Massive Arm.
        Lightning Bolt (Costs 3 Actions). The yagnoloth
          casts lightning bolt, if available.




        Indominatable
        Type: Trait.

        Indomitable (1/Day). The yagnoloth rerolls a
        failed saving throw. It must use the new roll.



        Maneuver Allies
        Type: Action.

        Maneuver Allies (Recharge 5-6). Up to three allies
        within 60 feet of the yagnoloth that can hear it can
        each use their reaction to move up to half their
        speed without provoking opportunity attacks.


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