Page 77 - Dragonix - DM Options, Monster Talents II
P. 77
Magic Weapons. The bronze scout's weapon
attacks are magical.
Iron Cobra
The iron cobra (CR 4) can have a maximum of 2
talents.
Deadly Bite
Type: Trait.
If the iron cobra's bite attack roll against a
target succeeds by 5 or more, the target gains
disadvantage to the bite's saving throw that turn.
Quick Reflexes
Type: Trait.
Lightning-Charged
The iron cobra has advantage on Initiative rolls and
Type: Trait.
Dexterity saving throws.
The oaken bolter's weapon attacks deal an extra 5
(1d10) lightning damage.
Lightfooted
Type: Trait.
Magic Weapons
Lightfooted. The iron cobra can take the Dash or
Type: Trait.
Disengage action as a bonus action on each of its
turns. Magic Weapons. The oaken bolter's weapon
attacks are magical.
Magic Weapons
Type: Trait. Piercing Bolt (Recharges 5-6)
Type: Action.
Magic Weapons. The iron cobra's weapon attacks
are magical. Talent Cost: 2 (Counts as 2 Talents).
The oaken bolter shoots a bolt forward in a line,
which is 5 foot wide and 60 feet long, before
disappearing. The bolt passes harmlessly through
objects, ignoring cover. Each creature in that line
must make a DC 15 Dexterity saving throw. On a
Oaken Bolter failed save, a creature takes 15 (2d10 + 4) piercing
damage, or half as much damage on a successful
The oaken bolter (CR 5) can have a maximum of 2 one.
talents.
Widened Explosive Bolt
76 Chapter 2. Mordenkainen's Tome of Foes

