Page 89 - Dragonix - DM Options, Monster Talents II
P. 89
Talent Cost: 2 (Counts as 2 Talents).
Horrid Link. As a bonus action, the nabassu targets
a creature it can see within 30 feet of it. Each time
the nabassu takes damage, the target takes 11
(2d10) psychic damage. This effect lasts until the
start of the nabassu's next turn.
Innate Spellcasting
Type: Trait.
Innate Spellcasting. The nabassu’s innate
spellcasting ability is Charisma (spell save DC 16).
It can innately cast the following spells, requiring
no material components:
At-will: darkness, silence
3/day: dispel magic
1/day: enervation
Legendary Actions
Type: Action.
Talent Cost: 4 (Counts as 4 Talents).
The nabassu gains 3 legendary actions, choosing
from the options below. Only one legendary action
option can be used at a time and only at the end of
Nabassu another creature's turn. The nabassu regains spent
legendary actions at the start of its turn.
The nabassu (CR 15) can have a maximum of 6
Move. The nabassu moves up to half its speed
talents.
without provoking opportunity attacks.
Claws (Costs 2 Actions). The nabassu attacks with
its claws.
Combat Advantage
Gaze (Costs 3 Actions). The nabassu uses its Soul-
Type: Trait. Stealing Gaze.
Once during its turn when the nabassu hits a target
with a weapon attack and has advantage on the Regeneration
attack roll, it deals an extra 10 (3d6) damage.
Type: Trait.
Regeneration. The nabassu regains 10 hit points
Flyby at the start of its turn. If the nabassu takes acid
Type: Trait. or radiant damage, this trait doesn’t function at
the start of its next turn. The nabassu dies only
Flyby. The nabassu doesn't provoke opportunity
if it starts its turn with 0 hit points and doesn’t
attacks when it flies out of an enemy's reach.
regenerate.
Horrid Link Summon Demon (1/day)
Type: Trait.
Type: Action.
88 Chapter 2. Mordenkainen's Tome of Foes

