Page 101 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 101

Profane Mask
              Wondrous item, common
                                                                                               Prismatic Javelin
              This cloth mask converts the words that pass through it into
              vile obscenities. While wearing the mask over your mouth,
              your words are heard as angry insults and swears instead of   Purity Spear
              the ones you intend. You do not hear these words. A creature
              can make a DC 10 Intelligence (Investigation) or Wisdom (In-                                              A
              sight) check to determine that the words it hears are not your
              own. Verbal spell components, command words, and actual                                                   B B
              obscenities you say are unaffected by the mask’s magic and
              are heard normally by creatures within earshot.                                                          C

              Purging Dagger                                                                                           D
              Weapon (dagger), very rare (requires attunement)                                                          E
              This chiseled wooden dagger is a relic crafted from the bough
              of a holy tree and is always miraculously sharp. You gain a                                               F
              +1 bonus to attack and damage rolls made with this magic
              weapon. The dagger deals an extra 1d4 radiant damage to any                                              G
              target it hits. The extra damage increases to 2d4 when you
              use the dagger to attack an undead creature, causing blue                                                H
              tongues of holy flame to flash along the weapon’s edge.
               When you roll a 20 on an attack roll made with this weap-                                                I I
              on against an undead creature, you can choose to plunge the
              blade into the creature’s body and leave it there. When you                                               J J
              do, the dagger emits bright light in a 15-foot radius and dim                                            K K
              light for another 15 feet. The light is sunlight. While the blade
              is lodged in a target in this way, that target takes 3d4 radiant                                          L
              damage at the start of each of its turns, and the dagger con-
              tinues to emit sunlight. A creature can use an action to make                                            M
              a DC 16 Strength check, freeing the dagger from the target on
              a success. Once freed, the blade vanishes and reappears on                                               N N
              the ground at your feet or in your hand if you have one free.
                                                                    Purging Dagger                                     O
              Purity Spear
              Weapon (spear), legendary (requires attunement by a                                                       P P
              good-aligned creature)                                                                                   Q Q
              This beautiful spear has a long handle carved of ivory
              and is tipped with the spiraling horn of a unicorn. You                                                   R R
              gain a +2 bonus to attack and damage rolls made with                                                      S S
              this magic weapon.
               While attuned to the spear, you are immune to the                                                       T T
              poisoned condition and have immunity to poison damage. In
              addition, you have advantage on Constitution and Wisdom                                                  U U
              saving throws to resist spells and other magical effects.
               The spear has 10 charges and regains 1d6 + 4 expended                                                    V V
              charges daily at dawn. While holding the spear, you can
              expend 1 or more of its charges to cast the following spells                                             W W
              from it (save DC 17): calm emotions (2 charges), detect evil
              and good (1 charge), dispel evil and good (5 charges), greater                                            X X
              restoration (5 charges), misty step (2 charges), or purify food and
              drink (1 charge). In addition, you can use an action to expend                                            Y Y
              1 of its charges to touch a creature with the spear. That
              creature regains 2d8 + 2 hit points and is cured of one poison                                            Z Z
              or disease afflicting it.
               Charge. If you move at least 20 feet straight toward a
              target and hit it with the spear on the same turn, the target
              takes an extra 2d8 piercing damage.
               Curse Breaker. While attuned to the spear, you are
              immune to being cursed by spells and other abilities.

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              PART I   MAGIC ITEMS
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