Page 99 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 99

Spectral Warrior. Once on each of your turns when you   against being poisoned or diseased from airborne sources,
              hit a creature with this pike, you can choose to summon a   as well as resistance to the poison damage that they might
              spectral warrior from the weapon. Until the start of your next   cause.
              turn, that creature is haunted by the warrior. While haunted,   In addition, the flowers have 3 charges and regain 1d3
              a creature has disadvantage on weapon attacks against you.   expended charges each day at dawn as new flowers bloom. As
              This property has no effect against undead creatures.  an action, you can hold the beak’s nostrils closed with a free
               Haunting Phalanx. You can use an action while holding   hand and expend 1 of its charges to exhale a 15-foot cone of
              this pike to expend 3 of its charges and point it forward com-  thick pollen in front of you. Creatures caught in the pollen   A
              mandingly. five spectral, pike-wielding warriors appear be-  must make a DC 15 Constitution saving throw. On a failed
              fore you and march in a 25-foot-by-50-foot line in a direction   save, a creature’s speed is halved until the end of its next   B B
              you choose. Any creature within that line’s area must make a   turn and takes 2d8 poison damage. On a success, its speed is
              DC 16 Intelligence saving throw. On a failed save, a creature   unaffected and the poison damage is halved.  C
              takes 3d10 necrotic damage and 3d10 psychic damage and
              is affected by the weapon’s spectral warrior property. On a   Planar Rapier                              D
              success, the creature takes half as much damage and isn’t
              affected by the spectral warriors. Undead creatures automati-  Weapon (rapier), very rare (requires attunement)  E
              cally succeed on the saving throw.                  This thin blade seems to toe the line between planes of
                                                                  existence, occasionally allowing it to bend them to extend   F
              Plaguebane Mask                                     beyond its normal reach. You gain a +2 bonus to attack and   G
              Wondrous item, rare                                 damage rolls made with this magic weapon.
                                                                    The rapier has 5 charges and regains 1d4+1 expended
              This bird-like mask’s blend of magic and science is as unique   charges each day at dawn. You can expend 1 charge to extend   H
              as it is helpful. It can be easily lifted over your face to eat or   the reach of a melee attack you make with the rapier to 10
              speak more clearly. The mask’s beak is lined with magical   feet instead of 5. You can expend this charge either before   I I
              flowers that react to and purify airborne toxins before they   or after you make the attack. If you expend the charge after
              pass through it. While wearing the mask, you have advantage   making a melee attack with the rapier against a target within   J J
                                                                  5 feet of you, you can extend the rapier to immediately pierce   K K
                                                                  through the original target and make a bonus melee attack
                                                                  against a different target 5 feet behind the original one, pro-  L
                                                                  vided that the second target is still within 10 feet of you. This
                  Pike of the                                     bonus attack is considered to be part of the initial attack. The   M
               Forgotten Legion                                   second target does not benefit from using the original one
                                                                  as cover. Whenever you expend a charge with this weapon,   N N
                                                                  the planes around the blade begin to tear, causing any target
                                                                  hit by an attack with the extended blade to take an extra 2d8   O
                                                                  force damage.
                                                                    After the attack, the blade returns to its normal size.  P P

                                                                                                                       Q Q

                                                                                                                        R R
                                                                                                                        S S

                                                                                                                       T T

                                                                                                                       U U
                                                                                      Planar Rapier                     V V

                                                                                                                       W W
                                                                                                                        X X

                                                                                                                        Y Y

                                                                                                                        Z Z









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              PART I   MAGIC ITEMS
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