Page 102 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 102
This magic piggy went to market,
this magic piggy stayed home....
Quagmire Maul
A
B
Purse Piglet
C
Puzzle Ring of
D Vitality, Life, and Power
E
F
G
H
I
J J
K
L
M For the purposes of this property, a curse refers to any best it can, but vanishes into a pocket dimension if it is ever
spell or ability that has “curse” in its name or description. more than 30 feet away from one of you. The figurine can
N N If you are already afflicted with a curse when you attune to be summoned to you or another allied creature’s location
the spear or are attuned to a cursed item, you suppress the as a bonus by saying the command phrase “Come home,
O O effects of the curse for as long as you remain attuned to the little piggy”. You can tell the figurine to return to its pocket
spear. If you break your attunement with the spear, the curse dimension using another bonus action to say the command
P P is no longer suppressed. phrase “Go to market, little piggy.”
When asking for 10% or more of its total stockpile, the
Q Q Purse Piglet piglet looks disappointed before carrying out the request.
The piglet can eject its own stopper and roll over on its back
R R Wondrous item, rare to empty itself of coins when it’s asked for a large amount,
This ceramic piglet figurine is glazed with a friendly pink but will always retain at least one copper coin unless you
S S coating that’s soft to the touch and has a hole in the top physically remove it. The figurine returns to its inanimate
that’s stoppered with a cork. When you drop a coin in the form when there are no more coins inside of it.
T T piglet and stopper it, the figurine springs to life. When it The piglet has 5 hit points, an AC of 10, and a walking
does, it imprints on you and considers you its owner. The speed of 30 feet. It does not need air to breathe. If the piglet
U U owner can hold and gently shake the piglet, causing it to is reduced to 0 hit points, it cries out and shatters into
oink happily, and magically know how much money is hundreds of ceramic pieces. While your coins are not lost, it
V V inside of it. takes the piglet 1d4 days to rematerialize again before you.
Once alive, the piglet happily eats any coin handed to it: If the pig’s owner dies, the distraught pig empties itself of
W W
storing it inside. The piglet will spit out exact change when all its coins: returning to its inanimate ceramic form atop of
X X you or an ally asks for it, even converting them into larger whatever coins were inside of it.
or smaller denominations. The figurine can only hold coins Placing the piglet inside an extradimensional space creat-
Y Y and will spit or sneeze out anything else you place inside of ed by a bag of holding, portable hole, or similar item instantly
it. The piglet squeals with glee and prances about excitedly destroys both items and opens a gate to the Astral Plane.
Z Z when you deposit or feed it coins. The pig can eat up to 1000 When this happens, the piglet is permanently destroyed,
coins of any denomination every hour it spends eating them. and its contents are lost. The gate originates where the one
It will eat electrum pieces with less enthusiasm. It remains item was placed inside the other. Any creature within 10 feet
the same size regardless of how many coins are inside of it. of the gate is sucked through it to a random location on the
The piglet is exceptionally loyal and will listen to com- Astral Plane. The gate then closes. The gate is one-way and
mands given by its owner and other allied creatures of the cannot be reopened again.
owner’s choosing. It walks beside you or its nearest ally as
102
THE GRIFFON'S SADDLEBAG

