Page 98 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 98

Petal Dancer Ward
                                  Petal Dancer                  Wondrous item, uncommon (requires attunement)
                                      Ward                      This cape is made of colorful and aromatic petals. While
                                                                wearing the cape, petals drift behind you as you walk and
                                                                disappear before touching the ground. You can use a bonus
                                                                action to change the color of these petals. While wearing the
   A                                                            cape, you can use an action to cast the druidcraft cantrip from
                                                                it, and creatures with the keen smell trait make attacks of
   B                                                            opportunity against you with disadvantage.
   C                                                            Phase Axe
                                                                Weapon (battleaxe), rare (requires attunement)
   D
                                                                This crystalline battleaxe seems to be almost transparent
   E                                                            when looking at the bladed head from different angles. You
            Phase Axe                                           gain a +1 bonus to attack and damage rolls made with this
   F                                                            magic weapon. This weapon has the thrown property with a
                                                                normal range of 20 feet and a long range of 60 feet. The first
   G                                                            time on your turn when you hit a target with a ranged attack
                                                                using the axe, you can force another creature within 10 feet
   H                                                            of the target to make a DC 15 Dexterity saving throw. On a
                                                                failed save, that creature takes 1d8 force damage.
    I                                                            If you can see the axe and are within 60 feet of it, you can
                                                                use a bonus action to return the axe back to your out-
    J J
                                                                stretched hand. When you do, the weapon phases through
   K                                                            any obstacle in its path that is no more than 5 feet thick or
                                                                made of lead.
   L
                                                                Phoenix Arrow
   M                                                            Weapon (a bolt or arrow), rare

   N N                                                          This bolt or arrow is fletched with phoenix feathers and
                                                                is magically bound to a small quiver. You have a +1 bonus
   O O                                                          to attack and damage rolls made with this piece of magic
                                                                ammunition. Once fired, the ammunition bursts into flames
   P P                                                          upon impact and deals fire damage instead of piercing. At
                                                                the start of your next turn, the arrow leaves behind a small
   Q Q                                                          pile of ash and reappears in its quiver.
            Phoenix Arrow                                        You can speak the ammunition’s command word as a bo-
   R R                                                          nus action before firing it to set it ablaze. If you fire it on that
                                                                same turn, the arrow or bolt deals an extra 1d6 fire damage to
   S S                                                          any target it hits, but turns to ash before reaching its target
                                                                if fired at a target more than 30 feet away. The arrow reap-
   T T                                                          pears in its quiver immediately after making this attack.
                                                                 You can store up to 10 other arrows in the quiver but can
   U U
                                                                only have 1 Phoenix Arrow bound to it at a time. If the arrow
   V V        Plaguebane Mask                                   is ever destroyed, it reappears in the quiver after 24 hours.
                                                                Firing the arrow or bolt into an antimagic field renders it
   W W                                                          nonmagical while within the field, allowing the ammunition
                                                                to be permanently destroyed.
   X X
                                                                Pike of the Forgotten Legion
   Y Y                                                          Weapon (pike), legendary (requires attunement)

   Z Z                                                          You gain a +2 bonus to attack and damage rolls made with
                                                                this magic weapon. This weapon has 6 charges and regains
                                                                1d4 + 2 expended charges daily at dusk. While holding this
                                                                pike, you can expend 1 or more of its charges to cast one
                                                                of the following spells from it (save DC 16): mirror image (1
                                                                charge), phantom steed (1 charge), speak with dead (1 charge), or
                                                                spirit guardians (2 charges).

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                                                                                          THE GRIFFON'S SADDLEBAG
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