Page 100 - The Griffon's Saddlebag - Book One [Compressed] (1)
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Pomade of Ten Thousand Styles Prismatic Javelin
Wondrous item, common Weapon (javelin), uncommon (requires attunement)
This canister of waxy pomade has magical properties, al- This dark crystal javelin has a prismatic head that can refract
lowing you to change your hair’s color, style, thickness, and light into beautiful displays of color. Immediately after you
length (up to 1 foot longer or shorter per use). The canister throw this javelin and it hits a target within 120 feet of you,
steadily replenishes its pomade over time. It can hold up to the javelin disappears in a small burst of light before reap-
A 4 uses at a time and regains 1d4 expended uses each day at pearing in your open hand.
dawn. Using 1 use of the pomade takes 1 minute. As an action, you can throw the javelin at a point you can
B Once you’ve used this product in your hair, it returns to its see within 120 feet of you and speak its command word.
normal appearance after you finish a long rest. Hair pro- When the javelin lands, it erupts in a dazzling display of col-
C duced by the pomade that’s been cut off turns to dust after 24 or and light, casting painful bright light in a 20-foot radius
hours. If you use the pomade every day for 7 days to make the and dim light for another 20 feet. Creatures of your choice
D same changes, the changes become permanent. within the bright light must make a DC 13 Dexterity saving
throw. For each creature hit by the light, roll a d6 to deter-
E Potion of Dragon’s Breath mine the color of light that hits it and type of damage that it
takes using the table below. A creature that fails the saving
F Potion, uncommon (3d6), rare (4d6), or very rare (5d6) throw takes 2d10 damage for each beam of light that hits it
This potion is crafted using the harvested stomach and of the type determined by the table. A creature behind total
G gizzard of a fallen dragon. Drinking the potion as an action cover from the javelin is not affected. Once this property has
allows you to use an action on your subsequent turns to spew been used, it can’t be used again until the next dawn.
H dragon-like projectiles. These projectiles are the same as a
dragonborn’s breath weapon, whose element and areas of
I effect are determined by the dragon it was sourced from. The d6 Color Damage type
effect lasts for 1 minute. Materials gathered from young drag- 1 Red Fire
J J
ons produce uncommon potions (dealing 3d6 damage with 2 Orange Acid
K the breath weapon, save DC 13), whereas adult and ancient 3 Yellow Lightning
dragons produce rare (4d6, DC 15) and very rare (5d6, DC 16)
L results, respectively. 4 Green Poison
It takes 7 days and proficiency with alchemist’s supplies to 5 Blue Cold
M create the potion, requiring 2 hours of work each day in order 6 Special The creature is struck by two beams of
to prepare it. Failing to tend to the potion causes it to reset, light. Roll twice more, rerolling any 6.
N N requiring another 7 days to craft. When the potion resets in
this way, roll a d20. On a 1, the potion spoils and is lost.
O O
Potion of Spell Recovery
P P
Potion, rare
Q Q When you drink this potion, you recover expended spells Profane Mask
slots with a combined level that is equal to or less than 1d3 +
R R 3, and none of the slots can be 6th level or higher.
S S
T T Pomade of Ten
U U Thousand Styles
V V
W W
X X
Y Y
Z Z
Potion of Spell
Potion of
Recovery
Dragon’s Breath
100
THE GRIFFON'S SADDLEBAG

